mirror of https://github.com/pret/pokecrystal.git
parent
d334a331fa
commit
2b6dd505c1
|
@ -1,214 +0,0 @@
|
|||
CalcMagikarpLength: ; fbbfc
|
||||
; Return Magikarp's length (in mm) at wMagikarpLength (big endian).
|
||||
;
|
||||
; input:
|
||||
; de: EnemyMonDVs
|
||||
; bc: PlayerID
|
||||
|
||||
; This function is poorly commented.
|
||||
|
||||
; In short, it generates a value between 190 and 1786 using
|
||||
; a Magikarp's DVs and its trainer ID. This value is further
|
||||
; filtered in LoadEnemyMon to make longer Magikarp even rarer.
|
||||
|
||||
; The value is generated from a lookup table.
|
||||
; The index is determined by the dv xored with the player's trainer id.
|
||||
|
||||
; bc = rrc(dv[0]) ++ rrc(dv[1]) ^ rrc(id)
|
||||
|
||||
; if bc < 10: [wMagikarpLength] = c + 190
|
||||
; if bc >= $ff00: [wMagikarpLength] = c + 1370
|
||||
; else: [wMagikarpLength] = z * 100 + (bc - x) / y
|
||||
|
||||
; X, Y, and Z depend on the value of b as follows:
|
||||
|
||||
; if b = 0: x = 310, y = 2, z = 3
|
||||
; if b = 1: x = 710, y = 4, z = 4
|
||||
; if b = 2-9: x = 2710, y = 20, z = 5
|
||||
; if b = 10-29: x = 7710, y = 50, z = 6
|
||||
; if b = 30-68: x = 17710, y = 100, z = 7
|
||||
; if b = 69-126: x = 32710, y = 150, z = 8
|
||||
; if b = 127-185: x = 47710, y = 150, z = 9
|
||||
; if b = 186-224: x = 57710, y = 100, z = 10
|
||||
; if b = 225-243: x = 62710, y = 50, z = 11
|
||||
; if b = 244-251: x = 64710, y = 20, z = 12
|
||||
; if b = 252-253: x = 65210, y = 5, z = 13
|
||||
; if b = 254: x = 65410, y = 2, z = 14
|
||||
|
||||
|
||||
; bc = rrc(dv[0]) ++ rrc(dv[1]) ^ rrc(id)
|
||||
|
||||
; id
|
||||
ld h, b
|
||||
ld l, c
|
||||
ld a, [hli]
|
||||
ld b, a
|
||||
ld c, [hl]
|
||||
rrc b
|
||||
rrc c
|
||||
|
||||
; dv
|
||||
ld a, [de]
|
||||
inc de
|
||||
rrca
|
||||
rrca
|
||||
xor b
|
||||
ld b, a
|
||||
|
||||
ld a, [de]
|
||||
rrca
|
||||
rrca
|
||||
xor c
|
||||
ld c, a
|
||||
|
||||
; if bc < 10:
|
||||
; de = bc + 190
|
||||
; break
|
||||
|
||||
ld a, b
|
||||
and a
|
||||
jr nz, .no
|
||||
ld a, c
|
||||
cp 10
|
||||
jr nc, .no
|
||||
|
||||
ld hl, 190
|
||||
add hl, bc
|
||||
ld d, h
|
||||
ld e, l
|
||||
jr .done
|
||||
|
||||
.no
|
||||
|
||||
ld hl, .Lengths
|
||||
ld a, 2
|
||||
ld [wd265], a
|
||||
|
||||
.read
|
||||
ld a, [hli]
|
||||
ld e, a
|
||||
ld a, [hli]
|
||||
ld d, a
|
||||
call .BCLessThanDE
|
||||
jr nc, .next
|
||||
|
||||
; c = (bc - de) / [hl]
|
||||
call .BCMinusDE
|
||||
ld a, b
|
||||
ld [hDividend + 0], a
|
||||
ld a, c
|
||||
ld [hDividend + 1], a
|
||||
ld a, [hl]
|
||||
ld [hDivisor], a
|
||||
ld b, 2
|
||||
call Divide
|
||||
ld a, [hQuotient + 2]
|
||||
ld c, a
|
||||
|
||||
; de = c + 100 * (2 + i)
|
||||
xor a
|
||||
ld [hMultiplicand + 0], a
|
||||
ld [hMultiplicand + 1], a
|
||||
ld a, 100
|
||||
ld [hMultiplicand + 2], a
|
||||
ld a, [wd265]
|
||||
ld [hMultiplier], a
|
||||
call Multiply
|
||||
ld b, 0
|
||||
ld a, [hProduct + 3]
|
||||
add c
|
||||
ld e, a
|
||||
ld a, [hProduct + 2]
|
||||
adc b
|
||||
ld d, a
|
||||
jr .done
|
||||
|
||||
.next
|
||||
inc hl ; align to next triplet
|
||||
ld a, [wd265]
|
||||
inc a
|
||||
ld [wd265], a
|
||||
cp 16
|
||||
jr c, .read
|
||||
|
||||
call .BCMinusDE
|
||||
ld hl, 1600
|
||||
add hl, bc
|
||||
ld d, h
|
||||
ld e, l
|
||||
|
||||
.done
|
||||
; hl = de * 10
|
||||
ld h, d
|
||||
ld l, e
|
||||
add hl, hl
|
||||
add hl, hl
|
||||
add hl, de
|
||||
add hl, hl
|
||||
|
||||
; hl = hl / 254
|
||||
ld de, -254
|
||||
ld a, -1
|
||||
.div_254
|
||||
inc a
|
||||
add hl, de
|
||||
jr c, .div_254
|
||||
|
||||
; d, e = hl / 12, hl % 12
|
||||
ld d, 0
|
||||
.mod_12
|
||||
cp 12
|
||||
jr c, .ok
|
||||
sub 12
|
||||
inc d
|
||||
jr .mod_12
|
||||
.ok
|
||||
ld e, a
|
||||
|
||||
ld hl, wMagikarpLength
|
||||
ld [hl], d
|
||||
inc hl
|
||||
ld [hl], e
|
||||
ret
|
||||
; fbc9a
|
||||
|
||||
.BCLessThanDE: ; fbc9a
|
||||
; Intention: Return bc < de.
|
||||
; Reality: Return b < d.
|
||||
ld a, b
|
||||
cp d
|
||||
ret c
|
||||
ret nc ; whoops
|
||||
ld a, c
|
||||
cp e
|
||||
ret
|
||||
; fbca1
|
||||
|
||||
.BCMinusDE: ; fbca1
|
||||
; bc -= de
|
||||
ld a, c
|
||||
sub e
|
||||
ld c, a
|
||||
ld a, b
|
||||
sbc d
|
||||
ld b, a
|
||||
ret
|
||||
; fbca8
|
||||
|
||||
.Lengths: ; fbca8
|
||||
; ????, divisor
|
||||
dwb 110, 1
|
||||
dwb 310, 2
|
||||
dwb 710, 4
|
||||
dwb 2710, 20
|
||||
dwb 7710, 50
|
||||
dwb 17710, 100
|
||||
dwb 32710, 150
|
||||
dwb 47710, 150
|
||||
dwb 57710, 100
|
||||
dwb 62710, 50
|
||||
dwb 64710, 20
|
||||
dwb 65210, 5
|
||||
dwb 65410, 2
|
||||
dwb 65510, 1 ; not used
|
||||
; fbcd2
|
|
@ -27,6 +27,7 @@
|
|||
- [Dragon Scale, not Dragon Fang, boosts Dragon-type moves](#dragon-scale-not-dragon-fang-boosts-dragon-type-moves)
|
||||
- [Daisy's massages don't always increase happiness](#daisys-massages-dont-always-increase-happiness)
|
||||
- [Magikarp in Lake of Rage are shorter, not longer](#magikarp-in-lake-of-rage-are-shorter-not-longer)
|
||||
- [Magikarp lengths can be miscalculated](#magikarp-lengths-can-be-miscalculated)
|
||||
- [Battle transitions fail to account for the enemy's level](#battle-transitions-fail-to-account-for-the-enemys-level)
|
||||
- [Slot machine payout sound effects cut each other off](#slot-machine-payout-sound-effects-cut-each-other-off)
|
||||
- [Team Rocket battle music is not used for Executives or Scientists](#team-rocket-battle-music-is-not-used-for-executives-or-scientists)
|
||||
|
@ -736,6 +737,27 @@ This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [battle/core.asm](/battle
|
|||
**Fix:** Change both `jr z, .Happiness` to `jr nz, .Happiness`.
|
||||
|
||||
|
||||
## Magikarp lengths can be miscalculated
|
||||
|
||||
This is a bug with `CalcMagikarpLength.BCLessThanDE` in [event/magikarp.asm](/event/magikarp.asm):
|
||||
|
||||
```asm
|
||||
.BCLessThanDE: ; fbc9a
|
||||
; Intention: Return bc < de.
|
||||
; Reality: Return b < d.
|
||||
ld a, b
|
||||
cp d
|
||||
ret c
|
||||
ret nc ; whoops
|
||||
ld a, c
|
||||
cp e
|
||||
ret
|
||||
; fbca1
|
||||
```
|
||||
|
||||
**Fix:** Delete `ret nc`.
|
||||
|
||||
|
||||
## Battle transitions fail to account for the enemy's level
|
||||
|
||||
([Video](https://www.youtube.com/watch?v=eij_1060SMc))
|
||||
|
|
Loading…
Reference in New Issue