* Add support for fixed size arrays
* clang-format
* Update rust image to 1.51 to support const generics
* Handle correctly big endian
* Add fuzz tests and clean code
* Add struct fuzz test and optimize struct arrays for api
* Bump flatbuffers crate version
* Add Build TS to CI jobs
* Add npm compile step
* Fix syntax
* Add required code gen for TS
* Exit on failure
* Make TS code gen identical to test run
* Remove duplicate TS code gen artifacts
* Remove bad gitignore
* Forgot parts of generate_code and make sure same settings for test run
* Don't forget about the bat
* Try and fix flatc args
* Another attempt to fix args
* Fix typo
* Commit up to date code gen
* Another attempt to fix sh/bat
* Move -o param to after -I
* Commit missing code gen file
* Fix grpc code gen and test
* Another grpc code gen fix
* Rework to not use ts folder
* Fix env vars in bat and make less churn
* Move TS code gen to dedicated folder
* Fix transpilation output folder and module paths
* Fixes to code gen
* Include generated js
* Moved ts code gen
* Remove test ts code gen folder
* Add codegen test for namespaced unions
* [Rust] Handle cross-namespace union use
* [Rust] Test namespace handling
* [Rust] Drop trailing whitespace in codegen
* [Rust] Set flags in generate_code.bat to match .sh
* [C#] Add additional namespace test file
* TS/ES6 modules spike iteration 1
* Initial modularized dasherized output
* Remove obsoleted parts and namespace wrapping
* Use _flatbuffers_ prefix
* First part of imports logic
* Second part of imports logic
* Fix TS/JS code removal mixup
* Alias imported symbols if same name from different namespaces and some fixes
* Use star import for bare imports
* Fix messed up string concat
* var to const and remove not needed semi
* Remove some cases of ns prefixing
* Add missing space
* Cleanups
* Completed initial import tracking logic
* Compilable output
* Adjust TypeScriptTest and dependents to work
* Use local flatbuffers package for tests
* Refactor away use of any
* Remove obsolete imported_fileset and reexport_map
* Still need any and fix JavaScriptTest.sh
* Fix test runs out of the box
* Temp add generated files
* TypeScriptTest replaces JavaScriptTest and cleanups
* Also remove reference to JavaScriptTest in TestAll.sh
* Remove old generated ts/js files
* Remove use of --js in generate_code scripts
* idl_gen_js_ts to idl_gen_ts and removal of js gen
* Remove obsoleted options
* Fix obsolete ts test detection
* Tweak ts compilation be as strict as possible
* Remove jsdoc type annotation generation
* Generated test ts files
* Fix search and replace messup
* Regenerated ts test output
* Use CharToLower
* Use normal for loop
* Rework namespacedir
* Revert "Rework namespacedir"
This reverts commit 6f4eb0104ceeb86011bb076ebca901138c48e068.
* Revert "Use normal for loop"
This reverts commit 676b2135bfaa1853dfbb06c92b5c16a0d81bb13a.
* Revert "Use CharToLower"
This reverts commit 2d08648d0d72d0af201fad80d54cdc76412b35e9.
* Again do rework but correct
* Avoid runtime cast
* Fix test runs
* Also add npm install to get tsc
* Bump node test versions
* for range to std for loop
* Clang format
* Missed one clang format
* Move accessor to later
* Attempt to make windows version of TypeScriptTest
* Want to see the output
* Try to get newer node at appveyor
* Style changes
* Added missing EndTable() call to VerifyObject()
VerifyObject called VerifyTableStart() but not EndTable(). This made Verifier::VerifyComplexity() increase depth_ with each table, not with the depth of tables.
https://groups.google.com/forum/#!topic/flatbuffers/OpxtW5UFAdg
* Added Check to VerifyAlignment
https://stackoverflow.com/questions/59376308/flatbuffers-verifier-returns-false-without-any-assertion-flatbuffers-debug-veri
* Add GetStringView (Convenience function to get string_view from a String returning an empty string_view on null pointer) like GetString, GetCstring
* flatc should warn, when an attribute is attached more than once.
flatc.exe -b duplicate.fbs
warning: duplicate.fbs(5, 36): warning: attribute already found: priority
duplicate.fbs:
namespace MyGame;
attribute "priority";
table Monster (priority:1, priority:2) {
}
root_type Monster;
* flatc should support --binary --schema with optional scalar fields.
This fixes 'error: Optional scalars are not yet supported in at least one the of the specified programming languages.' when calling flatc.exe --binary --schema with a schema containing optional scalars.
* Generate nullable properties in C# object-based API for optional scalars.
tests\generate_code.bat extended to test this.
Ran tests\generate_code.bat
Ran tests\Flatbuffers.Test\NetTest.bat
* %TEST_BASE_FLAGS% replaced with --gen-object-api in generate_code.bat, because only this is part of this PR. Added this same flag to generate_code.sh
* generate_code.bat and generate_code.sh changed to only test c# with object based api.
* Add test for optional enums in Kotlin
* Rename optional_scalars2.fbs into optional_scalars.fbs
Also updated all references in the project to point to
"optional_scalars.fbs" instead of "optional_scalars2.fbs".
* Moved C++ to optional_scalars2 and added some tests.
Also deleted unused optional_scalars_generated.lobster
* Fixed whitespece in C++ gencode & fixed BUILD file
* Moved C++ onto optional_scalars2 in the .bat file
Co-authored-by: Casper Neo <cneo@google.com>
This optionally generates a static `getFullyQualifiedName()` function to get
the fully-qualified name of a type in JavaScript and TypeScript in a similar
fashion to the C++ codegen.
* First draft of rust optionals
* Code cleanup around ftBool and ftVectorOfBool
* Tests for Rust optional scalars
* test bools too
Co-authored-by: Casper Neo <cneo@google.com>
* Fixed refractoring issue in reflection/generate_code.sh. Also, mv deletes the original file, so I don't need to clean it up manually in that case.
* Fixed Dart Tests by removing code-gen for included files.
* Added code gen for evolution tests back in.
* General generate code and clang format
* Added evolution schema generation to .bat file
* Added code gen for evolution tests back in.
* General generate code and clang format
* Added evolution schema generation to .bat file
* reran generate_code.sh
* Removed wildcard from generate_code.bat that doesn't work
* Add gen-name-strings for Rust
* Clang format
* Add tests and generate with gen-name-strings
* Clang-format
* Stop doing gen-name-strings with C++ code
* Bring generate_code.bat up with generate_code.sh
* Added the code to embed the binary schema to the source.
This is pulled forward from a old PR #5162 that will be closed.
* Update idl_gen_cpp.cpp
Added a small comment to trigger a new build. The build was failing in a strange location and doesn't look like it has anything to do with the code.
* Moved the EscapeAndWrapBuffer to util.cpp and did some formating.
* One more camelCases removed and renamed some variables.
* wrapped_line_xxx should have been passed as a const reference in the first place.
* Moved the bfbs embed sample to it's own file.
* Missed moving the namespace back.
* Moved the embedded bfbs to test.cpp instead of using a sample.
* Missed adding the generation of embedded bfbs to the build.
* See if this makes the build happier.
* Fixed a in-compatable cpp output of the generated header.
* Did some changes to reflect the code review comments.
1. Update the EscapeAndWrapBuffer to BufferToHexText and fixed a variable name.
2. Moved the include of the embedded binary schema to all the other includes.
* Moved some code to inline the instead of using a local variable.
* Moved the BufferToHexText back to be a inline function in util.h
* Bugfix for Rust generation of union fields named with language keywords
Looking at ParseField, it appears that in the case of unions, an extra field with a `UnionTypeFieldSuffix` is added to the type definition, however, if the name of this field is a keyword in the target language, it isn't escaped.
For example, if generating code for rust for a union field named `type`, flatc will generate a (non-keyword escaped) field named `type_type` for this hidden union field, and one (keyword escaped) called `type_` for the actual union contents.
When the union accessors are generated, they refer to this `type_type` field, but they will escape it mistakenly, generating code like this:
```
#[inline]
#[allow(non_snake_case)]
pub fn type__as_int(&self) -> Option<Int<'a>> {
if self.type__type() == Type::Int {
self.type_().map(|u| Int::init_from_table(u))
} else {
None
}
}
```
Which will fail to build because the field is called `self.type_type()`, not `self.type__type()`.
* [Rust] Add crate-relative use statements for FBS includes.
At present if a flatbuffer description includes a reference to a type in
another file, the generated Rust code needs to be hand-modified to add
the appropriate `use` statements.
This assumes that the dependencies are built into the same crate, which
I think is a reasonable assumption?
* Revert "[Rust] Add crate-relative use statements for FBS includes."
This reverts commit d554d79fec.
* Add updated generated test files.
* Fixing Rust test harness to handle new includes.
Test binaries need to add references to generated code that's
transitively included.
This also has the knock-on in that this code (which is referenced by
include directives directly in the flatbuffer schema files) also needs
to be generated, hence the changes to generate_code.sh.
* Test harnesses expect test data to be checked in.
Put include_test2 files into the same directory as the include_test2
schema definition.
Update all code generation scripts (forgot the batch file from last
time).
Path updates in Rust test.
* Include updated generated code
* Address comments raised in PR
* Fix failing Rust tests.
* Previous merge clobbered this branch change.
* Add updated imports to benchmarks.
* Clarifying comment per PR request
* Update documentation comments per feedback
* Remove non-Rust generated files for include tests, per feedback from @rw/@aardappel
* Broken code generation batch file
* Fix typo
* Add TODO for tidying up use declaration traversal sometime in the future
* Update test files.
* Add flatc '--cpp_std' switch and sandbox for C++17 code generator
- Added 'flac --cpp_std legacy' for compatibility with old compilers (VS2010);
- Added experimental switch 'flac --cpp_std c++17' for future development;
- Added C++17 sandbox test_cpp17.cpp;
- C++ code generator generates enums with explicit underlying type to avoid problems with the forward and backward schema compatibility;
- Adjusted CMakeLists.txt, CI and generate code scripts to support of introduced '--cpp_std';
* Fix --cpp_std values: c++0x, c++11, c++17
* Add 'cpp::CppStandard' enum
* Add testing engine into test_cpp17
* Rebase to upstream/master
* Set default '--cpp-std C++0x'
* Fix code generation (--cpp_std C++11) in CMakeLists.txt
- Fix dependency declaration of grpctest target
* Revert --cpp-std for the tests from explicit C++11 to flatc default value (C++0x)
* Flatbuffers Python Object API
Implement the logic to generate the Python object API that can
unpack the data from a buf class into an object class, and pack
the data of an object class to a buf class.
* Fix the build issues
Remove unused parameters and replace auto in the for-loop statement
with std::string to make it compatible with VS2010.
* Fix the build issues.
* Add support for Array type
Added logic to handle Array type in Python Object API. Updated the
generated code accordingly.
* Fix the old style casting from int to char
* Fixed another conversion from int to char
* Fixed the import for typing
Importing typing may cause errors when a machine do not have the
moduel typing installed. This PR fixes the issue by guarding
"import typing" with the "try/except" statement.
* Fix issue of iterating the vector of import list
* Update the generated examples using generate_code.sh
* Fix the import order for typing
The import list was stored in unordered_set, so that each generated
codes may have different import order. Therefore, it failed in the
consistency test where two generated copies need to have exactly the
same apperance.
* Optimize unpack using numpy
Use numpy to unpack vector whenever it is possible to improve unpack
performance.
Also, added codegen command for Python specificly in generate_code.sh,
because --no-includes cannot be turn on for Python.
* Fix the import order
* Update generate_code.bat for windows accordingly
* Replace error message with pass
Avoid printing error message for every Python2 users about typing.
Replace it with pass.
* Added basic schema evolution tests
* Add BUILD targets for evolution tests. Added to test/generate_code scripts
* Use vector.front() instead of vector.data()
* Added --scoped-enums option for evolution test
* [C++] remove static_cast expression
* [C++] Add unit test for native_type usage
* [C++] Add flatc compilation for native_type_test.fbs
* [C++] update CMakeLists to compile native_type_test.fbs properly
* Update BUILD file for bazel
* [C++] Add generated native_type_test_generated.h and fix arguments for flatc according to CMakeList
* [C++] remove "= default" from constructor to support old compilers
* Update BUILD file for bazel, attempt 2
* [C++] Workaround for MSVC 2010 for the issue with std::vector and explicitly aligned custom data types
* Update BUILD file for bazel, attempt 3
* Update BUILD file for bazel, attempt 4
* Update BUILD file for bazel, attempt 5
* Update BUILD file for bazel, attempt 6
* [C++] Workaround for MSVC 2010 for the issue with std::vector and explicitly aligned custom data types Part 2
* [C++] Keep only one optional parameter to compile_flatbuffers_schema_to_cpp_opt
* native_type_test.fbs style corrected
* [C++] Code style modifications
* [C++] Fix flatc arguments in CMakeLists
* [C++] Remove --gen-compare from default parameters for flatc in CMakeLists
* [C++] Change Vector3D fields from double to float, to have alignment eq. 4 (to support MSVC 2010), plus minor review fix
* [C++] Remove one more #if !defined
* [C++] Restore version with correct static_cast, add the same fix for SortedStructs
* Revert "[C++] Restore version with correct static_cast, add the same fix for SortedStructs"
This reverts commit d61f4d6628.
* [C++] Fix Android.mk
- update C++ monster_test::Color to unsigned type
- update Go Color:ubyte in the go_test.go
- add workaround for unsigned enum in java test
- sync generate.bat and generate.sh
vtable and vtable size depends only on `Table#bb_pos` but calculated in
`Table#_offset` method on each field lookup.
Doing this with every call of `Table#__offset` is redundant.
These values can be read once with change of `Table#bb_pos` and reused
for any field lookup.
* Add `NaN` and `Inf` defaults to the C++ generated code.
* Refactoring: add FloatConstantGenerator
* Refactoring-2:
- remove isnan checking for all float/double values
- add most probable implementation of virtual methods of FloatConstantGenerator
* Add conditional (FLATBUFFERS_NAN_DEFAULTS) isnan checking
* Enable flatbuffer to initialize Parser from bfbs (#4283)
Now its possible to generate json data from bfbs data type and flatbuffers data
and visa versa.
* add deserialize functionality in parser from bfbs
* add small usage sample
* Fix build break
* Merge branch 'pr/1' into fix-issue4283
* Fix buildbreak
* Build monster_test.bfbs with --bfbs-builtins
Attribute flexbuffer has be included in bfbs. Only with this attribute test
will run. By initialization a parser by a bfbs the attribute has to be known
for this filed. monsterdata_test.golden has a flexbuffer field so parse would
fail.
* Fix generate_code.sh
* Revert automatic indent changes by IDE
* Auto detect size prefixed binary schema files
* Use identifier (bfbs) to detect schema files
* call reflection code generation from tests
This simplifies instructions to contributors so they don't forget to update
reflection code.
* add error handling to generate_code scripts
Let them propagate their errors instead of swallowing them so they show
up when called in CI.
* apply editorconfig to shell scripts
* use ordered map in dart codegen
Using an unordered map in the codegen can lead to spurious diffs in the
generated dart code.
* add CI check for generate_code being run
* update reflection_generated.h
* disable diff-check for monster_test.bfbs
Work around #5008.
* Add operator== for c++ genated code
New "--gen-compare" option for flatc to generate compare operators. The operators are defined based on object based api types.
Inspired by issue #263.
* Improve compare operator for c++.
Thanks for the code review.
- Improve robustness against future schema extensions
- Code style
- Fix --rust generation in generate_code.sh
This is a port of FlatBuffers to Rust. It provides code generation and a
runtime library derived from the C++ implementation. It utilizes the
Rust type system to provide safe and fast traversal of FlatBuffers data.
There are 188 tests, including many fuzz tests of roundtrips for various
serialization scenarios. Initial benchmarks indicate that the canonical
example payload can be written in ~700ns, and traversed in ~100ns.
Rustaceans may be interested in the Follow, Push, and SafeSliceAccess
traits. These traits lift traversals, reads, writes, and slice accesses
into the type system, providing abstraction with no runtime penalty.
* starting Lua port of python implmention. Syncing commit
* Bulk of Lua module port from Python done. Not tested, only static analysis. Need to work on binary strings. Started work on flatc lua code generation
* Fixed all the basic errors to produced a binary output from the builder, don't know if it is generated correctly, but it contains data, so that must be good
* fixed binary set command that was extending the array improperly
* continued improvement
* Moved lua submodules down a directory so their names don't clash with potential other modules. Added compat module to provide Lua versioning logic
* Successful sample port from Python
* working on testing Lua code with formal tests
* continued to work on tests and fixes to code to make tests pass
* Added reading buffer test
* Changed binaryarray implmentation to use a temporary table for storing data, and then serialize it to a string when requested. This double the rate of building flatbuffers compared to the string approach.
* Didn't need encode module as it just added another layer of indirection that isn't need
* profiled reading buffers, optimizations to increase read performance of monster data to ~7 monster / millisecond
* Writing profiler improvments. Get about
~2 monsters/millisecond building rate
* removed Numpy generation from Lua (came from the Python port)
* math.pow is deprecated in Lua 5.3, so changed to ^ notation. Also added .bat script for starting Lua tests
* adding results of generate_code.bat
* simple edits for code review in PR.
* There was a buffer overflow in inserting the keywords into the unorder set for both the Lua and Python code gens. Changed insertion to use iterators.
* fixed spacing issue
* basic documenation/tutorial updates. Updated sample_binary.lua to reflect the tutorial better
* removed windows-specific build step in Lua tests
* Add constant accessors to C++ unions
* Remove redundant const pointer return type
* Update generate_code.bat to reflect generate_code.sh
* Add updated generated files
* Remove extra space from generated code
* Update generated files
* Change directory back to tests after generating code
* Added empty generator for json schema (idl_gen_json_schema.cpp)
#4360
* JsonSchemaGenerator: output of tables implemented
current problems:
- typenames are not correct
- array types need to be deduced
#4360
* JsonSchemaGenerator: Corrected generation of typenames
Current problems: enum types not written correctly
#4360
* JsonSchemaGenerator: Added generation of enum types
#4360
* idl_gen_json_schema.cpp: Write required properties to schema
#4360
* idl_gen_json_schema.cpp: Export Types including namespace
#4360
* idl_gen_json_schema.cpp: Fixed Json format
#4360
* idl_gen_json_schema.cpp: Formatted according to google code style
#4360
* Checked in monster_test.bfbs with changes from master
* Added idl_gen_json_schema.cpp in CMakeLists.txt
* generate_code.bat: Added generation of json schema
* Added todo.md
* generate_code.sh: Added generation of json schema
* Addressed some review issues
- removed command line arg -S
- removed new lines
- fixed codestyle in template functions
- removed usage of stringstream
- idented json schema
#4360
* removed auto in idl_gen_json_schema.cpp
* idl_gen_json_schema.cpp: changed iterator declarations to auto
#4360
* deleted todo.md
* idl_gen_json_schema.cpp: Removed keyword "override" so that vs2010 can compile
* idl_gen_json_schema.cpp: switch statement in GenType handeles all enum-members
* idl_gen_json_schema.cpp: Removed cerr output
* idl_gen_json_schema.cpp: Avoid vector copying
* idl_gen_json_schema.cpp: Fixed identation of json schema output
* idl_gen_json_schema.cpp: Do not output empty descriptions
Changing to keep include prefixes had two side effects: the main
file being parsed wasn't filtered out anymore, and include directory
paths would be added to the path in the include statement.
Also moved the include_test*.fbs files to sub directories so we
can actually test the handling of -I etc.
tested: on Linux.
Change-Id: Ibae095cea7ab0cccbac15cfb5171719f6b5cad8c
* codegen for all basic features: WIP (probably implemented all basic feature)
* JSON parsing: NO
* Simple mutation: NO
* Reflection: NO
* Buffer verifier: NO (will be add later)
* Testing: basic: Yes
* Testing: fuzz: Yes
* Performance: Not bad
* Platform: Supported Linux, OS X, Windows (has 32bit integer limitation)
* Engine Unity: No
flatc --php monster_test.fbs
<?php
//include neccessary files.
$fbb = new Google\FlatBuffers\FlatBufferBuilder(1);
$str = $fbb->createString("monster");
\MyGame\Example\Monster::startMonster($fbb);
\MyGame\Example\Monster::addHp($fbb, 80);
\MyGame\Example\Monster::addName($fbb, $str);
$mon = \MyGame\Example\Monster::endMonster($fbb);
$fbb->finish($mon);
echo $fbb->sizedByteArray();
PHP 5.4 higher
Currently, we do not register this library to packagist as still experimental and versioning problem.
If you intended to use flatbuffers with composer. add repostiories section to composer.json like below.
"repositories": [{
"type": "vcs",
"url": "https://github.com/google/flatbuffers"
}],
and just put google/flatbuffers.
"require": {
"google/flatbuffers": "*"
}
* PHP's integer is platform dependant. we strongly recommend use 64bit machine
and don't use uint, ulong types as prevent overflow issue.
ref: http://php.net/manual/en/language.types.integer.php
* php don't support float type. floating point numbers are always parsed as double precision internally.
ref: http://php.net/manual/en/language.types.float.php
* ByteBuffer is little bit slow implemnentation due to many chr/ord function calls. Especially encoding objects.
This is expected performance as PHP5 has parsing arguments overhead. probably we'll add C-extension.
Basically, PHP implementation respects Java and C# implementation.
Note: ByteBuffer and FlatBuffersBuilder class are not intended to use other purposes.
we may change internal API foreseeable future.
PSR-2, PSR-4 standards.
Implemented simple assertion class (respect JavaScript testcase implementation) as we prefer small code base.
this also keeps CI iteration speed.
we'll choose phpunit or something when the test cases grown.