public _scroll_subpixel_line, _scroll_speed, _scroll_line, _scroll_active ; [scroll_line] is advanced by 1 for every 16 units. _scroll_subpixel_line db ? ; Amount to add to [_scroll_subpixel_line] every frame. _scroll_speed db ? ; Current line at the top of VRAM. _scroll_line dw ? ; Amount of 1/16th-pixel units scrolled in the last frame. _scroll_last_delta dw ? ; If set to 0, the game assumes that the background is drawn by someone else! _scroll_active db ? db ?