ReC98/th04/formats/super.h

23 lines
1.0 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/// Micro-optimized, vertically-wrapped sprite display functions
/// ------------------------------------------------------------
// All of these assume that the caller
// • has set ES to the beginning of a VRAM plane (e.g. 0xA800)
// • and has set the GRCG to RMW mode. Consequently, the GRCG also isn't
// turned off before returning from any of these functions.
// Displays the tiny-format 16×16 sprite with the given [patnum], wrapped
// vertically. (Identical to master.lib's super_roll_put_tiny().)
#define z_super_roll_put_tiny_16x16(left, top, patnum) \
_DX = top; \
_AX = left; \
z_super_roll_put_tiny_16x16_raw(patnum);
void pascal near z_super_roll_put_tiny_16x16_raw(int patnum);
// Like z_super_roll_put_tiny_16x16(), but adapted for 32×32 sprites.
#define z_super_roll_put_tiny_32x32(left, top, patnum) \
_DX = top; \
_AX = left; \
z_super_roll_put_tiny_32x32_raw(patnum);
void pascal near z_super_roll_put_tiny_32x32_raw(int patnum);
/// ------------------------------------------------------------