ReC98/th05
nmlgc f35b051edd [Separate translation units] [th04/th05] bgimage_put_rect() (undecompilable)
Reason: Self-modifying. -.-

Part of P0135, funded by [Anonymous].
2021-03-19 23:19:48 +01:00
..
end [Reverse-engineering] [th05] Staff roll: Verdict bitmap 2020-09-12 11:28:01 +02:00
formats [Decompilation] [th05] pi_put_masked_8(), pi_put_quarter_masked_8() 2021-02-21 14:04:52 +01:00
gaiji [Maintenance] Use *_CELS to denote the number of distinct animation sprites 2020-02-16 21:41:28 +01:00
hardware [Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file 2021-02-20 23:49:45 +01:00
main [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
music [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
op [Decompilation] [th05] Game clear/extra unlock variable initialization 2020-09-21 15:00:15 +02:00
snd [Decompilation] [th05] snd_load() 2021-03-19 19:22:57 +01:00
sprites [Maintenance] [th05] Yumeko's blades are actually swords, as stated in OMAKE.TXT 2020-09-30 18:12:53 +02:00
bgimager.asm [Separate translation units] [th04/th05] bgimage_put_rect() (undecompilable) 2021-03-19 23:19:48 +01:00
bullet.asm [Reverse-engineering] [th05] Difficulty- and rank-based bullet pattern tuning 2020-08-16 21:40:33 +02:00
cdg_p_nc.cpp [Decompilation] [th05] .CDG: Non-color blitting 2021-01-30 18:20:44 +01:00
chars.h [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
chars.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
egcrect.cpp [Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting 2020-11-16 20:01:09 +01:00
frmdelay.cpp [Maintenance] Only use the `far` keyword to declare intent 2021-02-20 15:47:30 +01:00
hud_bar.asm [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
i_shot.hpp [Maintenance] Subpixels: Rename to_screen() to to_pixel() 2020-08-28 15:14:17 +02:00
initmain.cpp [Separate translation units] [th02/th03/th05] game_init_main() 2021-01-30 19:50:32 +01:00
initop.cpp [Separate translation units] [th02/th03/th05] game_init_op() 2021-01-31 16:53:59 +01:00
inp_h_w.cpp [Decompilation] [th05] input_reset_sense_held(), input_wait_for_change() 2021-01-30 18:26:34 +01:00
m_char.cpp [Maintenance] Move the bgimage_*() functions to the hardware/ directory 2021-03-19 20:06:54 +01:00
main010.cpp [Decompilation] [th05] Bombs: Reimu's blue star animation 2020-08-28 15:22:28 +02:00
main011.cpp [Maintenance] [th05] Split segment #1 before Reimu's bomb star animation 2020-08-28 15:08:21 +02:00
main012.cpp [Maintenance] [th05] Split segment #1 before Reimu's bomb star animation 2020-08-28 15:08:21 +02:00
main013.cpp [Maintenance] Complete the master.hpp transition 2021-01-30 19:22:29 +01:00
main031.cpp [Reverse-engineering] [th05] Difficulty- and rank-based bullet pattern tuning 2020-08-16 21:40:33 +02:00
main032.cpp [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
main033.cpp [Decompilation] [th05] Mai & Yuki: Smooth random movement 2020-08-16 21:41:34 +02:00
main034.cpp [Decompilation] [th05] EX-Alice: Fire wave management 2020-08-28 14:59:27 +02:00
maine011.cpp [Decompilation] [th04/th05] Cutscenes: Text blending 2020-09-12 12:09:31 +02:00
mem.h [Separate translation units] [th02/th03/th05] game_init_main() 2021-01-30 19:50:32 +01:00
mem.inc [Naming] [th04/th05] EMS area setup 2019-11-24 16:02:43 +01:00
mem[data].asm [Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes 2019-11-24 14:04:34 +01:00
op010.cpp [Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file 2021-02-20 23:49:45 +01:00
op011.cpp [Maintenance] master.hpp transition: Superimpose sprite functions 2021-01-30 18:33:18 +01:00
p_common.cpp [Maintenance] Consistently express angle literals in signed hex format 2020-10-02 14:48:54 +02:00
p_marisa.cpp [Maintenance] Consistently express angle literals in signed hex format 2020-10-02 14:48:54 +02:00
p_mima.cpp [Maintenance] Consistently express angle literals in signed hex format 2020-10-02 14:48:54 +02:00
p_reimu.cpp [Maintenance] Consistently express angle literals in signed hex format 2020-10-02 14:48:54 +02:00
p_yuuka.cpp [Maintenance] Consistently express angle literals in signed hex format 2020-10-02 14:48:54 +02:00
pi_asm_1.asm [Separate translation units] .PI: Row loop for masked blitting (undecompilable) 2021-02-21 14:04:51 +01:00
pi_asm_2.asm [Separate translation units] [th05] pi_free() (undecompilable) 2021-02-20 23:50:02 +01:00
pi_cpp_1.cpp [Decompilation] [th05] pi_put_masked_8(), pi_put_quarter_masked_8() 2021-02-21 14:04:52 +01:00
pi_cpp_2.cpp [Decompilation] [th05] pi_put_8(), pi_put_quarter_8() 2021-02-20 23:50:03 +01:00
player.asm [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
regist.cpp [Reverse-engineering] [th05] High score menu: Floating glyph ball structure 2020-09-12 11:35:32 +02:00
res_kso.cpp [Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries 2021-02-20 15:46:48 +01:00
resident.hpp [Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries 2021-02-20 15:46:48 +01:00
snd_dlym.cpp [Decompilation] [th05] snd_bgm_measure(), snd_delay_until_measure() 2021-01-30 18:23:03 +01:00
snd_kaja.asm [Separate translation units] [th05] snd_kaja_interrupt() (undecompilable) 2021-03-19 19:16:01 +01:00
snd_load.cpp [Decompilation] [th05] snd_load() 2021-03-19 19:22:57 +01:00
staff.cpp [Maintenance] Complete the master.hpp transition 2021-01-30 19:22:29 +01:00
th05.hpp [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
th05.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00