ReC98/th05/snd
nmlgc 01c92da1ac [Decompilation] [th05] snd_load()
A decompilation of ZUN-written ASM that was almost worth it, for once!
Too bad that those aren't the <string.h> intrinsics that the
Wolfenstein 3D disassembly hinted at, though.

Part of P0135, funded by [Anonymous].
2021-03-19 19:22:57 +01:00
..
delaymea.cpp [Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file 2021-02-20 23:49:45 +01:00
kajaint.asm [Separate translation units] [th05] snd_kaja_interrupt() (undecompilable) 2021-03-19 19:16:01 +01:00
load.cpp [Decompilation] [th05] snd_load() 2021-03-19 19:22:57 +01:00
load[data].asm [Decompilation] [th05] snd_load() 2021-03-19 19:22:57 +01:00
snd.h [Decompilation] [th05] Player character selection menu 2020-09-21 15:00:05 +02:00