mirror of https://github.com/nmlgc/ReC98.git
45 lines
1.1 KiB
NASM
45 lines
1.1 KiB
NASM
; Variables for the secondary on-screen boss. Used for Yuki in the first part
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; of the Stage 4 boss fight, for Shinki's leave animation at the beginning of
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; the Stage 5 boss fight, and, weirdly enough, for the knife launch position
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; in Phase 8 of the same fight.
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public _boss2, _yuki
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public _boss2_pos, _boss2_hp, _boss2_sprite, _boss2_phase, _boss2_phase_frame
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public _yuki_pos, _yuki_hp, _yuki_sprite, _yuki_phase, _yuki_phase_frame
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public _boss2_damage_this_frame, _boss2_mode, _boss2_angle, _boss2_mode_change
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public _yuki_damage_this_frame, _yuki_mode, _yuki_angle, _yuki_mode_change
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public _boss2_phase_end_hp
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public _yuki_phase_end_hp
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label _boss2 byte
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label _yuki byte
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label _yuki_pos motion_t
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_boss2_pos motion_t <?>
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label _yuki_hp word
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_boss2_hp dw ?
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label _yuki_sprite byte
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_boss2_sprite db ?
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label _yuki_phase byte
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_boss2_phase db ?
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label _yuki_phase_frame word
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_boss2_phase_frame dw ?
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label _yuki_damage_this_frame byte
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_boss2_damage_this_frame db ?
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label _yuki_mode byte
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_boss2_mode db ?
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label _yuki_angle byte
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_boss2_angle db ?
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label _yuki_mode_change byte
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_boss2_mode_change db ?
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label _yuki_phase_end_hp word
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_boss2_phase_end_hp dw ?
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