; Variables for the secondary on-screen boss. Used for Yuki in the first part ; of the Stage 4 boss fight, for Shinki's leave animation at the beginning of ; the Stage 5 boss fight, and, weirdly enough, for the knife launch position ; in Phase 8 of the same fight. public _boss2, _yuki public _boss2_pos, _boss2_hp, _boss2_sprite, _boss2_phase, _boss2_phase_frame public _yuki_pos, _yuki_hp, _yuki_sprite, _yuki_phase, _yuki_phase_frame public _boss2_damage_this_frame, _boss2_mode, _boss2_angle, _boss2_mode_change public _yuki_damage_this_frame, _yuki_mode, _yuki_angle, _yuki_mode_change public _boss2_phase_end_hp public _yuki_phase_end_hp label _boss2 byte label _yuki byte label _yuki_pos motion_t _boss2_pos motion_t <?> label _yuki_hp word _boss2_hp dw ? label _yuki_sprite byte _boss2_sprite db ? label _yuki_phase byte _boss2_phase db ? label _yuki_phase_frame word _boss2_phase_frame dw ? label _yuki_damage_this_frame byte _boss2_damage_this_frame db ? label _yuki_mode byte _boss2_mode db ? label _yuki_angle byte _boss2_angle db ? label _yuki_mode_change byte _boss2_mode_change db ? label _yuki_phase_end_hp word _boss2_phase_end_hp dw ?