ReC98/th01/main/player/bomb_d_f.cpp

10 lines
191 B
C++

#include "th01/main/player/bomb.hpp"
bool16 bomb_deals_damage(unsigned long frame)
{
if((lives == 0) && (bomb_damaging == true) && ((frame % 50) == 0)) {
return true;
}
return false;
}