ReC98/th01/main
nmlgc e9af8c91db [Decompilation] [th01] Elis: Sprite freeing
Part of P0166, funded by Ember2528.
2021-11-07 23:08:44 +01:00
..
boss [Decompilation] [th01] Elis: Sprite freeing 2021-11-07 23:08:44 +01:00
bullet [Decompilation] [th01] Missiles: Reset function 2021-11-07 22:54:12 +01:00
hud [Maintenance] [th01] .PTN: Define the slot count in terms of used slot IDs 2021-11-07 22:48:07 +01:00
player [Maintenance] [th01] .PTN: Define the slot count in terms of used slot IDs 2021-11-07 22:48:07 +01:00
stage [Maintenance] [th01] .PTN: Define the slot count in terms of used slot IDs 2021-11-07 22:48:07 +01:00
debug.hpp [Reverse-engineering] [th01] Test mode damage flag 2020-12-18 01:38:50 +01:00
particle.cpp [Decompilation] [th01] Bombs: Damage condition 2021-11-07 22:42:41 +01:00
particle.hpp [Decompilation] [th01] Particle system 2021-10-09 23:25:59 +02:00
player_is_hit[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.hpp [Decompilation] [th01] Konngara: Pattern 3/12 2021-08-22 16:14:33 +02:00
playfld.inc [Decompilation] [th01] Stage objects: STAGE?.DAT loading 2020-12-01 00:34:20 +01:00
portals[bss].asm [Reverse-engineering] [th01] Portal-related orb flags and variables 2020-06-13 21:15:29 +02:00
select_r.cpp [Maintenance] Force the difficulty level enum to `int` 2021-09-28 18:05:25 +02:00
shape.cpp [Maintenance] [th01] Start a new header for commonly used VRAM color indices 2021-09-28 18:05:24 +02:00
shape.hpp [Decompilation] [th01] Items: Generic unblit/update/render function 2021-09-28 18:05:24 +02:00
vars.hpp [Maintenance] Force the difficulty level enum to `int` 2021-09-28 18:05:25 +02:00