mirror of https://github.com/nmlgc/ReC98.git
![]() There's a reason why the game reserves memory for exactly this many, after all. This way, we also stop pretending that the game's use of .PTN is neatly decoupled from the format's interface… Part of P0165, funded by Ember2528. |
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.. | ||
anim.cpp | ||
anim.hpp | ||
anim[bss].asm | ||
bomb.hpp | ||
bomb_d_f.cpp | ||
inv_spr.cpp | ||
inv_spr[bss].asm | ||
move.cpp | ||
orb.cpp | ||
orb.hpp | ||
orb[bss].asm | ||
orb[data].asm | ||
player.cpp | ||
player.hpp | ||
player[bss].asm | ||
shots.cpp | ||
shots.hpp | ||
shots[bss].asm |