ReC98/th01/main/player
nmlgc b28585efa0 [Maintenance] [th01] .PTN: Define the slot count in terms of used slot IDs
There's a reason why the game reserves memory for exactly this many,
after all. This way, we also stop pretending that the game's use of
.PTN is neatly decoupled from the format's interface…

Part of P0165, funded by Ember2528.
2021-11-07 22:48:07 +01:00
..
anim.cpp
anim.hpp
anim[bss].asm
bomb.hpp
bomb_d_f.cpp
inv_spr.cpp
inv_spr[bss].asm
move.cpp
orb.cpp
orb.hpp
orb[bss].asm
orb[data].asm
player.cpp
player.hpp
player[bss].asm
shots.cpp
shots.hpp
shots[bss].asm