ReC98/th01/main
nmlgc e1fcd75cb4 [Decompilation] [th01] Konngara: Move all data to C land
And that's it! No Konngara-related code left in ASM land, first boss
complete! 30 to go :P

Part of P0156, funded by Ember2528.
2021-08-22 23:56:59 +02:00
..
boss [Decompilation] [th01] Konngara: Move all data to C land 2021-08-22 23:56:59 +02:00
bullet [Decompilation] [th01] Konngara: Pattern 10/12 2021-08-22 18:50:20 +02:00
hud [Maintenance] Fix another bunch of accumulated typos 2021-05-11 18:47:49 +02:00
player [Decompilation] [th01] Konngara: Pattern 3/12 2021-08-22 16:14:33 +02:00
stage [Maintenance] Add a COMPONENT_COUNT constant for RGB colors 2021-05-27 18:49:29 +02:00
bomb.hpp [Decompilation] [th01] Keyboard input in REIIDEN.EXE 2020-05-12 15:06:11 +02:00
debug.hpp [Reverse-engineering] [th01] Test mode damage flag 2020-12-18 01:38:50 +01:00
player_is_hit[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.hpp [Decompilation] [th01] Konngara: Pattern 3/12 2021-08-22 16:14:33 +02:00
playfld.inc [Decompilation] [th01] Stage objects: STAGE?.DAT loading 2020-12-01 00:34:20 +01:00
portals[bss].asm [Reverse-engineering] [th01] Portal-related orb flags and variables 2020-06-13 21:15:29 +02:00
select_r.cpp [Decompilation] [th01] select_for_rank: Don't redeclare the rank variable 2021-08-22 15:07:17 +02:00
shape.cpp [Maintenance] [th01] Merge invincibility sprites into the regular 8×8 shapes 2021-08-22 14:55:54 +02:00
shape.hpp [Maintenance] [th01] Use a common macro for sloppy unblitting of 8×8 sprites 2021-08-22 15:03:15 +02:00
vars.hpp [Reverse-engineering] [th01] Game clear flag 2021-08-22 18:50:20 +02:00