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boss
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[Decompilation] [th01] Konngara: Move all data to C land
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2021-08-22 23:56:59 +02:00 |
bullet
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[Decompilation] [th01] Konngara: Pattern 10/12
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2021-08-22 18:50:20 +02:00 |
hud
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[Maintenance] Fix another bunch of accumulated typos
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2021-05-11 18:47:49 +02:00 |
player
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[Decompilation] [th01] Konngara: Pattern 3/12
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2021-08-22 16:14:33 +02:00 |
stage
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[Maintenance] Add a COMPONENT_COUNT constant for RGB colors
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2021-05-27 18:49:29 +02:00 |
bomb.hpp
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[Decompilation] [th01] Keyboard input in REIIDEN.EXE
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2020-05-12 15:06:11 +02:00 |
debug.hpp
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[Reverse-engineering] [th01] Test mode damage flag
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2020-12-18 01:38:50 +01:00 |
player_is_hit[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
playfld.hpp
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[Decompilation] [th01] Konngara: Pattern 3/12
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2021-08-22 16:14:33 +02:00 |
playfld.inc
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[Decompilation] [th01] Stage objects: STAGE?.DAT loading
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2020-12-01 00:34:20 +01:00 |
portals[bss].asm
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[Reverse-engineering] [th01] Portal-related orb flags and variables
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2020-06-13 21:15:29 +02:00 |
select_r.cpp
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[Decompilation] [th01] select_for_rank: Don't redeclare the rank variable
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2021-08-22 15:07:17 +02:00 |
shape.cpp
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[Maintenance] [th01] Merge invincibility sprites into the regular 8×8 shapes
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2021-08-22 14:55:54 +02:00 |
shape.hpp
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[Maintenance] [th01] Use a common macro for sloppy unblitting of 8×8 sprites
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2021-08-22 15:03:15 +02:00 |
vars.hpp
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[Reverse-engineering] [th01] Game clear flag
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2021-08-22 18:50:20 +02:00 |