.. |
anim.inc
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[Reverse-engineering] [th01] Non-entity boss animation classes
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2020-09-28 12:37:34 +02:00 |
b05.cpp
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[Decompilation] [th01] select_for_rank: Don't redeclare the rank variable
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2021-08-22 15:07:17 +02:00 |
b10j.cpp
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[Decompilation] [th01] select_for_rank: Don't redeclare the rank variable
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2021-08-22 15:07:17 +02:00 |
b10m.cpp
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[Decompilation] [th01] Bosses: Collision handling
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2020-12-18 01:38:52 +01:00 |
b15j.cpp
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[Decompilation] [th01] select_for_rank: Don't redeclare the rank variable
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2021-08-22 15:07:17 +02:00 |
b15j[bss].asm
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[Reverse-engineering] [th01] Boss entity classes
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2020-08-12 17:49:34 +02:00 |
b15m.cpp
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[Decompilation] [th01] select_for_rank: Don't redeclare the rank variable
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2021-08-22 15:07:17 +02:00 |
b20j.cpp
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[Decompilation] [th01] Konngara: Move all data to C land
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2021-08-22 23:56:59 +02:00 |
b20m.cpp
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[Decompilation] [th01] select_for_rank: Don't redeclare the rank variable
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2021-08-22 15:07:17 +02:00 |
boss.hpp
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[Decompilation] [th01] Konngara: Main function
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2021-08-22 23:56:58 +02:00 |
entity_a.cpp
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[Decompilation] [th01] Boss entities: Outer loading function
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2021-05-27 19:36:02 +02:00 |
entity_a.hpp
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[Decompilation] [th01] Konngara: Loading and entrance animation
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2021-05-27 19:36:03 +02:00 |
entity_a.inc
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[Decompilation] [th01] Boss entities: Outer loading function
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2021-05-27 19:36:02 +02:00 |
entity_a[data].asm
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[Maintenance] [th01] Clearly distinguish entity and animation .BOS slots
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2020-09-28 12:32:52 +02:00 |
hit.cpp
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[Maintenance] [th01] Fix boss_hit_update_and_render() declarations
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2021-08-22 18:50:20 +02:00 |
nop.cpp
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[Maintenance] [th01] Fix boss_hit_update_and_render() declarations
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2021-08-22 18:50:20 +02:00 |
palette.cpp
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[Decompilation] [th01] Retrieving and setting the default boss palette
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2020-12-18 00:55:21 +01:00 |
palette.hpp
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[Maintenance] Add a COMPONENT_COUNT constant for RGB colors
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2021-05-27 18:49:29 +02:00 |