ReC98/th01/main/bullet
nmlgc 9c7981fc59 [Decompilation] [th01] Konngara: Pattern 10/12
The one with lasers fired from the sword across the whole playfield,
either from left to right or from right to left, together with aimed
3-way spreads, every 10 frames.

Part of P0155, funded by Ember2528.
2021-08-22 18:50:20 +02:00
..
laser_s.cpp [Maintenance] [th01] Fix the type of CShootoutLaser::spawn()'s `col` parameter 2021-08-22 18:50:20 +02:00
laser_s.hpp [Maintenance] [th01] Fix the type of CShootoutLaser::spawn()'s `col` parameter 2021-08-22 18:50:20 +02:00
laser_s.inc [Decompilation] [th01] Shootout lasers: Broken reset function 2020-10-06 18:35:30 +02:00
laser_s[bss].asm [Decompilation] [th01] Konngara: Pattern 10/12 2021-08-22 18:50:20 +02:00
pellet.cpp [Decompilation] [th01] Add inline functions for the player's center position 2021-08-22 15:06:08 +02:00
pellet.hpp [Maintenance] Rename pellet/bullet "patterns" to "groups" 2021-05-27 20:21:09 +02:00
pellet_c.cpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
pellet_c.hpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
pellets[bss].asm [Maintenance] Rename pellet/bullet "patterns" to "groups" 2021-05-27 20:21:09 +02:00