.. |
end
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[Naming] [th04/th05] MAINE.EXE: Top-level menu and scene functions
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2024-02-03 08:59:48 +01:00 |
formats
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
hardware
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
hiscore
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
main
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
op
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
shiftjis
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
snd
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
sprites
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
bgimager.asm
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…
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boss.cpp
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…
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boss_1.cpp
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[Reverse-engineering] [th05] Sara: State
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2023-01-17 10:37:49 +01:00 |
boss_4.cpp
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[Maintenance] [th04/th05] Bosses: Single-file, multi-segment code structure
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2022-11-30 22:46:22 +01:00 |
boss_6.cpp
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…
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boss_bg.cpp
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…
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boss_exp.cpp
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[Decompilation] [th04/th05] Boss explosions
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2023-07-01 05:22:23 +02:00 |
boss_x.cpp
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[Maintenance] [th04/th05] Bosses: Single-file, multi-segment code structure
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2022-11-30 22:46:22 +01:00 |
bullet.asm
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[Maintenance] Remove `extern "C"` from more areas of code
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2024-07-09 08:40:43 +02:00 |
bullet_1.asm
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…
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bullet_c.cpp
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…
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bullet_p.cpp
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…
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bullet_t.cpp
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…
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bullet_u.cpp
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…
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cdg_p_nc.cpp
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…
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cdg_put.asm
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…
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cfg.cpp
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[Decompilation] [th04/th05] MIKO.CFG loading and saving
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2023-11-01 23:17:52 +01:00 |
cfg_lres.cpp
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…
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chars.inc
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…
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cheeto_u.cpp
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…
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cutscene.cpp
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[Decompilation] [th03/th04/th05] Cutscenes: Script loading and freeing
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2022-11-30 19:08:28 +01:00 |
demo.cpp
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…
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dialog.cpp
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…
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egcrect.cpp
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…
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ems.cpp
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…
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f_dialog.cpp
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…
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frmdelay.cpp
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[Maintenance] master.hpp: Move into the master.lib directory
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2024-07-09 08:41:24 +02:00 |
gather.cpp
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…
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hi_view.cpp
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[Maintenance] [th05] Assign proper names to decompiled OP.EXE segments
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2023-11-01 23:17:52 +01:00 |
hud_bar.asm
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[Maintenance] Introduce a type for PC-98 text RAM attributes
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2023-11-30 18:47:20 +01:00 |
hud_ovrl.cpp
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…
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initmain.cpp
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[Maintenance] Remove the SHARED_ segment and all related workarounds
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2024-02-03 08:59:48 +01:00 |
initop.cpp
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[Maintenance] Remove the SHARED_ segment and all related workarounds
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2024-02-03 08:59:48 +01:00 |
inp_h_w.cpp
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…
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input_s.asm
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…
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laser.cpp
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[Maintenance] [th05] Lasers: Prepare for two segments in one translation unit
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2023-01-17 12:10:52 +01:00 |
laser_rh.cpp
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[Decompilation] [th05] Lasers: 2D vector construction
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2023-01-17 11:46:25 +01:00 |
m_char.cpp
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
main010.cpp
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[Maintenance] [th04/th05] Remove unnecessary segment splits
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2023-10-31 22:33:13 +01:00 |
main014.cpp
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
main032.cpp
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
maine_e.cpp
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[Maintenance] [th04/th05] MAINE.EXE: Duplicate resident pointer loading
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2024-02-03 08:59:48 +01:00 |
mb_dft.cpp
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…
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mem.h
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…
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mem.inc
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[Decompilation] [th04/th05] MAINE.EXE: main()
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2024-02-03 08:59:48 +01:00 |
mem[data].asm
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…
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midboss.cpp
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…
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midboss1.cpp
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…
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midboss5.cpp
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[Decompilation] [th05] Stage 5 midboss: Rendering
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2022-11-30 22:46:22 +01:00 |
musicp_a.asm
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…
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musicp_c.cpp
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…
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op_main.cpp
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[Maintenance] [th04] Move MIKO.CFG code into the main menu translation unit
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2023-11-30 19:30:17 +01:00 |
op_music.cpp
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[Maintenance] [th02/th03/th04/th05] Split segment #1 before the Music Room
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2024-02-02 23:49:04 +01:00 |
op_setup.cpp
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[Reverse-engineering] [th04/th05] Setup menu: MSWIN.BFT sprite IDs
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2023-11-30 20:25:50 +01:00 |
op_title.cpp
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[Decompilation] [th05] OP.EXE: .CDG loading and freeing
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2023-11-30 20:55:36 +01:00 |
p_common.cpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
p_marisa.cpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
p_mima.cpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
p_reimu.cpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
p_yuuka.cpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
pi_asm_1.asm
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…
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pi_asm_2.asm
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…
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pi_cpp_1.cpp
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…
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pi_cpp_2.cpp
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…
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playchar.h
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
player.asm
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[Decompilation] [th04] Player: Input → movement velocity
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2023-01-17 11:44:15 +01:00 |
player_a.cpp
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…
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playfld.cpp
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…
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regist.cpp
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
res_kso.cpp
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
resident.hpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
scoreupd.asm
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[Build] [th05] Use a separate translation unit for `scoreupd.asm`
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2024-06-30 05:53:13 +02:00 |
snd_dlym.cpp
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…
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snd_kaja.cpp
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…
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snd_load.cpp
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…
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spark_a.asm
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…
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staff.cpp
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
th05.inc
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[Build] 32-bit: Move ASM land `GAME` constants onto the build command line
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2024-06-30 05:52:59 +02:00 |
vector.cpp
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[Maintenance] Remove the SHARED_ segment and all related workarounds
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2024-02-03 08:59:48 +01:00 |
zun.txt
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[Build] Move ZUN.COM generation code into the `Pipeline/` directory
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2024-06-30 05:53:13 +02:00 |
zunsoft.cpp
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[Decompilation] [th04/th05] ZUN Soft logo: Move data to C land
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2023-11-30 20:53:29 +01:00 |