mirror of https://github.com/nmlgc/ReC98.git
[Decompilation] [th04/th05] MAINE.EXE: main()
So anticlimactic, again… Also, note how renaming the `end_sequence_t` constants to better match their usage also simplifies the explanatory comment for TH04's not-quirk. Part of P0265, funded by [Anonymous] and iruleatgames.
This commit is contained in:
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fd0c95dcd1
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@ -1,6 +1,6 @@
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typedef enum {
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ES_1CC = 0xFF,
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ES_CONTINUED = 0xFE,
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ES_GOOD = 0xFF,
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ES_BAD = 0xFE,
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ES_EXTRA = 0xFD,
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ES_INGAME = 0x37,
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ES_SCORE = 0,
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@ -1,5 +1,5 @@
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ES_1CC = 0FFh
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ES_CONTINUED = 0FEh
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ES_GOOD = 0FFh
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ES_BAD = 0FEh
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ES_EXTRA = 0FDh
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ES_INGAME = 037h
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ES_SCORE = 0
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@ -4,20 +4,38 @@
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#include "pc98.h"
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#include "planar.h"
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#include "master.hpp"
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#include "libs/kaja/kaja.h"
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#include "th01/rank.h"
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#include "th02/hardware/frmdelay.h"
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extern "C" {
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#include "th03/formats/cdg.h"
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#if (GAME == 4)
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#include "th03/formats/pi.hpp"
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#include "th04/hardware/input.h"
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#endif
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}
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#include "th03/formats/cfg_impl.hpp"
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#include "th03/core/initexit.h"
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#include "th03/cutscene/cutscene.hpp"
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#include "th04/score.h"
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extern "C" {
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#include "th04/snd/snd.h"
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}
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#include "th04/end/end.h"
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#include "th04/end/staff.hpp"
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#include "th04/end/verdict.hpp"
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#include "th04/hiscore/regist.hpp"
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#if (GAME == 5)
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#include "th04/shiftjis/fnshared.hpp"
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#include "th05/mem.h"
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#include "th05/resident.hpp"
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#include "th05/shiftjis/fns.hpp"
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#include "th05/end/allcast.hpp"
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#else
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#include "th03/shiftjis/fnshared.hpp"
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#include "th04/mem.h"
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#include "th04/resident.hpp"
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#include "th04/shiftjis/fns.hpp"
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#endif
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resident_t far* resident;
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@ -44,8 +62,8 @@ void pascal near game_exit_and_exec(char* fn)
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void near end_animate(void)
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{
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#if (GAME == 5)
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static char* SCRIPT_FN = "_ED00.TXT\0" OP_AND_END_PF_FN "\0" SE_FN;
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if(resident->end_sequence == ES_CONTINUED) {
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static char* SCRIPT_FN = "_ED00.TXT";
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if(resident->end_sequence == ES_BAD) {
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SCRIPT_FN[3] = '0';
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} else if(resident->end_sequence == ES_EXTRA) {
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SCRIPT_FN[3] = '2';
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@ -63,3 +81,101 @@ void near end_animate(void)
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cutscene_animate();
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cutscene_script_free();
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}
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#define congratulations_animate(pic_fn) { \
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/* \
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* ZUN bloat: The hardware palette is entirely black when we get here, and \
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* we don't flip any pages, so the picture could have been just blitted to \
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* VRAM page #0. \
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* (Would have also been nice to add a palette_black() call here, as an \
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* assert() of sorts.) \
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*/ \
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graph_accesspage(1); \
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pi_load_put_8_free(0, pic_fn); \
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graph_copy_page(0); \
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\
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palette_black_in(1); \
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input_wait_for_change(0); \
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palette_black_out(4); \
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}
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inline void delay_then_regist_menu(void) {
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#if (GAME == 4)
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frame_delay(100);
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#endif
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regist_menu();
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}
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void main(void)
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{
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#if (GAME == 4)
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char* congratulations_pic_fn = "CONG00.pi";
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#endif
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if(!cfg_load_resident_ptr()) {
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return;
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}
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#if (GAME == 4)
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congratulations_pic_fn[4] = resident->playchar_ascii;
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#endif
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mem_assign_paras = MEM_ASSIGN_PARAS_MAINE;
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game_init_main(OP_AND_END_PF_FN);
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#if (GAME == 4)
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gaiji_backup();
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gaiji_entry_bfnt(GAIJI_FN);
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#endif
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snd_determine_modes(resident->bgm_mode, resident->se_mode);
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#if (GAME == 5)
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snd_load(SE_FN, SND_LOAD_SE);
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graph_show();
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random_seed = resident->rand;
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frame_delay(100);
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#else
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graph_show();
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#endif
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static_assert(ES_GOOD > ES_BAD);
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if(resident->end_sequence >= ES_BAD) {
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end_animate();
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staffroll_animate();
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#if (GAME == 4)
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verdict_animate();
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// The rank condition causes the congratulation image to be shown
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// for the enforced Bad Ending after clearing Stage 5 on Easy Mode,
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// regardless of whether the player continued or not. You might
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// consider it a quirk to show 「EASY ALL CLEAR!!」 for a ≥2CC, but
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// 「Try to Normal Rank!!」 could very well be ZUN's roundabout way
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// of implying "because this is how you avoid the Bad Ending".
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if(
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(resident->end_sequence == ES_GOOD) ||
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(resident->rank == RANK_EASY)
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) {
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congratulations_pic_fn[5] += resident->rank;
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congratulations_animate(congratulations_pic_fn);
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}
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snd_kaja_func(KAJA_SONG_FADE, 4);
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#endif
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delay_then_regist_menu();
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} else if(resident->end_sequence == ES_EXTRA) {
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#if (GAME == 5)
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end_animate();
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allcast_animate();
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verdict_animate();
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delay_then_regist_menu();
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#else
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delay_then_regist_menu();
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congratulations_pic_fn[5] = ('0' + RANK_EXTRA);
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palette_black();
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congratulations_animate(congratulations_pic_fn);
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verdict_animate();
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#endif
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} else { // resident->end_sequence == ES_SCORE
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delay_then_regist_menu();
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verdict_animate();
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}
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snd_kaja_func(KAJA_SONG_FADE, 4);
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game_exit_and_exec(BINARY_OP);
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}
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@ -1,6 +1,5 @@
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; Various memory sizes of external TH04 files.
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MEM_ASSIGN_PARAS_OP equ (336000 shr 4)
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MEM_ASSIGN_PARAS_MAIN equ (320000 shr 4)
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MEM_ASSIGN_PARAS_MAINE equ (336000 shr 4)
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DEMO_N = 4000 ; ZUN symbol [MAGNet2010]
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@ -1038,7 +1038,7 @@ public @end_game_good$qv
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push bp
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mov bp, sp
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les bx, _resident
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mov es:[bx+resident_t.end_sequence], ES_1CC
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mov es:[bx+resident_t.end_sequence], ES_GOOD
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mov es:[bx+resident_t.end_type_ascii], '0'
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kajacall KAJA_SONG_FADE, 4
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push 10h
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@ -1059,7 +1059,7 @@ public @end_game_bad$qv
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push bp
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mov bp, sp
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les bx, _resident
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mov es:[bx+resident_t.end_sequence], ES_CONTINUED
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mov es:[bx+resident_t.end_sequence], ES_BAD
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mov es:[bx+resident_t.end_type_ascii], '1'
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kajacall KAJA_SONG_FADE, 4
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push 10h
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134
th04_maine.asm
134
th04_maine.asm
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@ -147,130 +147,11 @@ _TEXT ends
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; ===========================================================================
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MAINE_E_TEXT segment byte public 'CODE' use16
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@cfg_load_resident_ptr$qv procdesc near
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@GAME_EXIT_AND_EXEC$QNC procdesc pascal near \
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fn_off:word, fn_seg:word
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@end_animate$qv procdesc near
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MAINE_E_TEXT ends
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; Segment type: Pure code
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CUTSCENE_TEXT segment byte public 'CODE' use16
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assume cs:group_01
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;org 9
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assume es:nothing, ss:nothing, ds:_DATA, fs:nothing, gs:nothing
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; =============== S U B R O U T I N E =======================================
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; Attributes: bp-based frame
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; int __cdecl main(int argc, const char **argv, const char **envp)
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public _main
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_main proc far
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@@cong_fn = dword ptr -4
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enter 4, 0
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mov word ptr [bp+@@cong_fn+2], ds
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mov word ptr [bp+@@cong_fn], offset _CongFN
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call @cfg_load_resident_ptr$qv
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or ax, ax
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jz locret_A290
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les bx, _resident
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mov al, es:[bx+resident_t.playchar_ascii]
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les bx, [bp+@@cong_fn]
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mov es:[bx+4], al
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mov _mem_assign_paras, MEM_ASSIGN_PARAS_MAINE
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call @game_init_main$qnxuc pascal, ds, offset aMSzlEd_dat
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call gaiji_backup
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push ds
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push offset aGameft_bft ; "GAMEFT.bft"
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call gaiji_entry_bfnt
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les bx, _resident
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mov al, es:[bx+resident_t.bgm_mode]
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mov ah, 0
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push ax
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mov al, es:[bx+resident_t.se_mode]
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mov ah, 0
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push ax
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call snd_determine_modes
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call graph_show
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les bx, _resident
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cmp es:[bx+resident_t.end_sequence], ES_CONTINUED
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jb loc_A1FE
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call @end_animate$qv
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call @staffroll_animate$qv
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call @verdict_animate$qv
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les bx, _resident
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cmp es:[bx+resident_t.end_sequence], ES_1CC
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jz short loc_A187
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cmp es:[bx+resident_t.rank], RANK_EASY
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jnz short loc_A1E9
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loc_A187:
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les bx, [bp+@@cong_fn]
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mov al, es:[bx+5]
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les bx, _resident
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add al, es:[bx+resident_t.rank]
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les bx, [bp+@@cong_fn]
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mov es:[bx+5], al
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graph_accesspage 1
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call pi_load pascal, 0, word ptr [bp+@@cong_fn+2], bx
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call pi_palette_apply pascal, 0
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call pi_put_8 pascal, large 0, 0
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freePISlotLarge 0
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call graph_copy_page pascal, 0
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push 1
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call palette_black_in
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call input_wait_for_change pascal, 0
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push 4
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call palette_black_out
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loc_A1E9:
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kajacall KAJA_SONG_FADE, 4
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call @frame_delay$qi pascal, 100
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call @regist_menu$qv
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jmp loc_A281
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; ---------------------------------------------------------------------------
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loc_A1FE:
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les bx, _resident
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cmp es:[bx+resident_t.end_sequence], ES_EXTRA
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jnz short loc_A274
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call @frame_delay$qi pascal, 100
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call @regist_menu$qv
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les bx, [bp+@@cong_fn]
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mov byte ptr es:[bx+5], '4'
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mov PaletteTone, 0
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call far ptr palette_show
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graph_accesspage 1
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call pi_load pascal, 0, large [bp+@@cong_fn]
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call pi_palette_apply pascal, 0
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call pi_put_8 pascal, large 0, 0
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freePISlotLarge 0
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call graph_copy_page pascal, 0
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push 1
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call palette_black_in
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call input_wait_for_change pascal, 0
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push 4
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call palette_black_out
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jmp short loc_A27E
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; ---------------------------------------------------------------------------
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loc_A274:
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call @frame_delay$qi pascal, 100
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call @regist_menu$qv
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loc_A27E:
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call @verdict_animate$qv
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loc_A281:
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kajacall KAJA_SONG_FADE, 4
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call @game_exit_and_exec$qnc pascal, ds, offset arg0 ; "op"
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locret_A290:
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leave
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retf
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_main endp
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CUTSCENE_TEXT ends
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maine_01_TEXT segment byte public 'CODE' use16
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@ -1519,7 +1400,7 @@ loc_BC79:
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les bx, _resident
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cmp es:[bx+resident_t.stage], STAGE_EXTRA
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jz short loc_BD0A
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cmp es:[bx+resident_t.end_sequence], ES_1CC
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cmp es:[bx+resident_t.end_sequence], ES_GOOD
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jnz short loc_BCFF
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mov es:[bx+resident_t.std_frames], 44000
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@ -1748,7 +1629,7 @@ loc_BF96:
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loc_BFA1:
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les bx, _resident
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cmp es:[bx+resident_t.end_sequence], ES_CONTINUED
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cmp es:[bx+resident_t.end_sequence], ES_BAD
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jnz short loc_BFB4
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sub [bp+var_4], 100000
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@ -2703,7 +2584,7 @@ loc_C8D9:
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loc_C909:
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les bx, _resident
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cmp es:[bx+resident_t.end_sequence], ES_1CC
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cmp es:[bx+resident_t.end_sequence], ES_GOOD
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jz short loc_C922
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cmp es:[bx+resident_t.end_sequence], ES_EXTRA
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jz short loc_C922
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@ -3131,7 +3012,6 @@ include th02/snd/snd.inc
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extern INPUT_WAIT_FOR_CHANGE:proc
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extern @POLAR$QIII:proc
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extern SND_KAJA_INTERRUPT:proc
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extern SND_DETERMINE_MODES:proc
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extern SND_DELAY_UNTIL_MEASURE:proc
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extern CDG_PUT_PLANE:proc
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extern SND_LOAD:proc
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@ -3143,7 +3023,6 @@ SHARED_ segment word public 'CODE' use16
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include th04/hardware/grppsafx.asm
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extern CDG_PUT_8:proc
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extern @GAME_INIT_MAIN$QNXUC:proc
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extern _input_reset_sense:proc
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extern _input_sense:proc
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extern _bgimage_snap:proc
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@ -3157,13 +3036,6 @@ SHARED_ ends
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.data
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public _CongFN
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_CongFN db 'CONG00.pi',0
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aMSzlEd_dat db 'Œ¶‘z‹½ed.dat',0
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aGameft_bft db 'GAMEFT.bft',0
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; char arg0[]
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arg0 db 'op',0
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db 0
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include libs/master.lib/atrtcmod[data].asm
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include libs/master.lib/bfnt_id[data].asm
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include libs/master.lib/clip[data].asm
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@ -1,6 +1,5 @@
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; Various memory sizes of external TH05 files.
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MEM_ASSIGN_PARAS_OP equ (336000 shr 4)
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MEM_ASSIGN_PARAS_MAIN equ (291200 shr 4)
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MEM_ASSIGN_PARAS_MAINE equ (336000 shr 4)
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DEMO_N = 5000 ; ZUN symbol [MAGNet2010]
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@ -2782,13 +2782,13 @@ public @end_game$qv
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jz short loc_E45D
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les bx, _resident
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assume es:nothing
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mov es:[bx+resident_t.end_sequence], ES_CONTINUED
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mov es:[bx+resident_t.end_sequence], ES_BAD
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jmp short loc_E466
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; ---------------------------------------------------------------------------
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loc_E45D:
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les bx, _resident
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mov es:[bx+resident_t.end_sequence], ES_1CC
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mov es:[bx+resident_t.end_sequence], ES_GOOD
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loc_E466:
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kajacall KAJA_SONG_FADE, 4
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@ -154,84 +154,11 @@ _TEXT ends
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; ===========================================================================
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MAINE_E_TEXT segment byte public 'CODE' use16
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@cfg_load_resident_ptr$qv procdesc near
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@GAME_EXIT_AND_EXEC$QNC procdesc pascal near \
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fn_off:word, fn_seg:word
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@end_animate$qv procdesc near
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MAINE_E_TEXT ends
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; Segment type: Pure code
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CUTSCENE_TEXT segment byte public 'CODE' use16
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assume cs:group_01
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;org 5
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assume es:nothing, ss:nothing, ds:_DATA, fs:nothing, gs:nothing
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; =============== S U B R O U T I N E =======================================
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; Attributes: bp-based frame
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; int __cdecl main(int argc, const char **argv, const char **envp)
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public _main
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_main proc far
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_argc = word ptr 6
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_argv = dword ptr 8
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_envp = dword ptr 0Ch
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push bp
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mov bp, sp
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call @cfg_load_resident_ptr$qv
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or ax, ax
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jz loc_A693
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mov _mem_assign_paras, MEM_ASSIGN_PARAS_MAINE
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call @game_init_main$qnxuc pascal, ds, offset aKaikidan1_dat
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les bx, _resident
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mov al, es:[bx+resident_t.bgm_mode]
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mov ah, 0
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push ax
|
||||
mov al, es:[bx+resident_t.se_mode]
|
||||
mov ah, 0
|
||||
push ax
|
||||
call snd_determine_modes
|
||||
call snd_load pascal, ds, offset aMiko, SND_LOAD_SE
|
||||
call graph_show
|
||||
les bx, _resident
|
||||
mov eax, es:[bx+resident_t.rand]
|
||||
mov random_seed, eax
|
||||
call @frame_delay$qi pascal, 100
|
||||
les bx, _resident
|
||||
cmp es:[bx+resident_t.end_sequence], ES_CONTINUED
|
||||
jb short loc_A665
|
||||
call @end_animate$qv
|
||||
call @staffroll_animate$qv
|
||||
jmp short loc_A679
|
||||
; ---------------------------------------------------------------------------
|
||||
|
||||
loc_A665:
|
||||
les bx, _resident
|
||||
cmp es:[bx+resident_t.end_sequence], ES_EXTRA
|
||||
jnz short loc_A67E
|
||||
call @end_animate$qv
|
||||
call @allcast_animate$qv
|
||||
call @verdict_animate$qv
|
||||
|
||||
loc_A679:
|
||||
call @regist_menu$qv
|
||||
jmp short loc_A684
|
||||
; ---------------------------------------------------------------------------
|
||||
|
||||
loc_A67E:
|
||||
call @regist_menu$qv
|
||||
call @verdict_animate$qv
|
||||
|
||||
loc_A684:
|
||||
kajacall KAJA_SONG_FADE, 4
|
||||
call @game_exit_and_exec$qnc pascal, ds, offset arg0 ; "op"
|
||||
|
||||
loc_A693:
|
||||
pop bp
|
||||
retf
|
||||
_main endp
|
||||
CUTSCENE_TEXT ends
|
||||
|
||||
maine_01_TEXT segment byte public 'CODE' use16
|
||||
|
@ -2995,7 +2922,7 @@ sub_CA02 proc near
|
|||
push bp
|
||||
mov bp, sp
|
||||
les bx, _resident
|
||||
cmp es:[bx+resident_t.end_sequence], ES_1CC
|
||||
cmp es:[bx+resident_t.end_sequence], ES_GOOD
|
||||
jz short loc_CA17
|
||||
cmp es:[bx+resident_t.end_sequence], ES_EXTRA
|
||||
jnz short loc_CA57
|
||||
|
@ -3044,7 +2971,7 @@ loc_CA53:
|
|||
|
||||
loc_CA57:
|
||||
les bx, _resident
|
||||
cmp es:[bx+resident_t.end_sequence], ES_CONTINUED
|
||||
cmp es:[bx+resident_t.end_sequence], ES_BAD
|
||||
jnz short loc_CA66
|
||||
mov al, 2
|
||||
pop bp
|
||||
|
@ -3269,7 +3196,7 @@ loc_CBE3:
|
|||
les bx, _resident
|
||||
cmp es:[bx+resident_t.stage], STAGE_EXTRA
|
||||
jz short loc_CCC6
|
||||
cmp es:[bx+resident_t.end_sequence], ES_CONTINUED
|
||||
cmp es:[bx+resident_t.end_sequence], ES_BAD
|
||||
jb short loc_CCB3
|
||||
mov es:[bx+resident_t.std_frames], 46000
|
||||
|
||||
|
@ -6237,7 +6164,6 @@ maine_01__TEXT ends
|
|||
|
||||
; Segment type: Pure code
|
||||
SHARED segment word public 'CODE' use16
|
||||
extern SND_DETERMINE_MODES:proc
|
||||
SHARED ends
|
||||
|
||||
SHARED_ segment word public 'CODE' use16
|
||||
|
@ -6263,7 +6189,6 @@ include th04/hardware/grppsafx.asm
|
|||
extern PI_PUT_QUARTER_8:proc
|
||||
extern PI_PALETTE_APPLY:proc
|
||||
extern PI_FREE:proc
|
||||
extern @GAME_INIT_MAIN$QNXUC:proc
|
||||
extern _input_reset_sense_held:proc
|
||||
extern INPUT_WAIT_FOR_CHANGE:proc
|
||||
extern _snd_bgm_measure:proc
|
||||
|
@ -6274,11 +6199,6 @@ SHARED_ ends
|
|||
|
||||
.data
|
||||
|
||||
aKaikidan1_dat = ($ - 17)
|
||||
aMiko = ($ - 5)
|
||||
; char arg0[]
|
||||
arg0 db 'op',0
|
||||
db 0
|
||||
include libs/master.lib/atan8[data].asm
|
||||
include libs/master.lib/atrtcmod[data].asm
|
||||
include libs/master.lib/bfnt_id[data].asm
|
||||
|
|
Loading…
Reference in New Issue