ReC98/th04/main/bullet
nmlgc 89aeb600af [Decompilation] [th05] Sara: Pattern 9/9
The one where Sara spawns a symmetric laser pair to wall the player
into a 0x14° corridor while firing dense spread pellets and random blue
balls every 16 seconds.

Part of P0227, funded by nrook.
2023-01-17 10:53:31 +01:00
..
add.cpp [Contributing] Establish a more greppable convention for space-saving `union`s 2022-08-08 20:10:47 +02:00
bullet.hpp [Decompilation] [th05] Sara: Pattern 9/9 2023-01-17 10:53:31 +01:00
bullet.inc [Reverse-engineering] [th04/th05] Bullets: Special motion types 2022-03-05 15:31:47 +01:00
bullets[bss].asm [Reverse-engineering] [th05] Bullets: Spawn function (undecompilable) 2021-07-31 20:19:33 +02:00
clearzap.hpp [Maintenance] Reclassify previously labeled ZUN bugs as quirks where applicable 2022-08-16 01:44:16 +02:00
pellet_r.asm [Maintenance] Fix inconsistencies in sprite declarations 2020-07-09 22:28:14 +02:00
pellet_r.hpp [Maintenance] [th04/th05] Bullets: Move pellet rendering to its own header 2022-04-30 14:37:46 +02:00
pellet_r[bss].asm [Maintenance] [th04/th05] Rename `pellets_alive` to `pellets_render_count` 2020-05-03 23:17:37 +02:00
template[bss].asm [Maintenance] [th04/th05] Mirror bullet.hpp structures and enums in ASM land 2020-08-16 21:40:33 +02:00
tune[bss].asm [Decompilation] [th04] Difficulty- and rank-based bullet pattern tuning 2020-08-16 21:40:32 +02:00
types.h [Reverse-engineering] [th04] Discover the cause behind the Kurumi crash on Easy 2022-04-16 23:53:47 +02:00
types.inc [Maintenance] [th04] Bullets: Rename the unused "spread + random angle" group 2021-07-31 09:33:49 +02:00
update.cpp [Maintenance] Reclassify previously labeled ZUN bugs as quirks where applicable 2022-08-16 01:44:16 +02:00
update[bss].asm [Reverse-engineering] [th04/th05] Bullets: Parameters for special motion types 2022-02-28 22:13:06 +01:00