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[Reverse-engineering] [th04] Discover the cause behind the Kurumi crash on Easy
Major thanks to Colin Douglas Howell, who looked into the issue and provided instructions for reliably reproducing it: https://github.com/nmlgc/rec98.nmlgc.net/issues/2 Part of P0189, funded by Arandui and Lmocinemod.
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@ -20,6 +20,9 @@ typedef enum {
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BG_RANDOM_CONSTRAINED_ANGLE_AIMED = 0x1D,
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// Ring out of [count] bullets, ignoring [delta].
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// ZUN bug: Must be ≥1 going into the bullets_add_*() functions to prevent
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// divisions by zero ("Divide error"). This is exactly what causes the
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// crash during Kurumi when playing on Easy and with minimum rank.
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BG_RING = 0x26,
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BG_RING_AIMED = 0x2C,
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