mirror of https://github.com/nmlgc/ReC98.git
28 lines
811 B
C++
28 lines
811 B
C++
union pellet_render_t {
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struct {
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screen_x_t left;
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vram_y_t top;
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} top;
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struct {
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vram_offset_t vram_offset;
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uint16_t sprite_offset;
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} bottom;
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};
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#if (GAME == 5)
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// Separate render list for pellets during their delay cloud stage.
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extern int pellet_clouds_render_count;
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extern bullet_t near *pellet_clouds_render[PELLET_COUNT];
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#endif
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extern int pellets_render_count;
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extern pellet_render_t pellets_render[PELLET_COUNT];
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// Renders the top and bottom part of all pellets, as per [pellets_render] and
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// [pellets_render_count]. Assumptions:
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// • ES is already be set to the beginning of a VRAM segment
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// • The GRCG is active, and set to the intended color
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// • pellets_render_top() is called before pellets_render_bottom()
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void near pellets_render_top();
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void near pellets_render_bottom();
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