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#include "platform.h"
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#include "pc98.h"
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#include "th02/main/player/player.hpp"
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#include "th02/sprites/main_pat.h"
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extern int player_patnum; // ACTUAL TYPE: main_patnum_t
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void pascal near player_move(pixel_delta_8_t delta_x, pixel_delta_8_t delta_y)
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;
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