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boss
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…
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bullet
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[Decompilation] Add a macro for faster VRAM offset calculation with bit shifts
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2023-03-25 21:28:15 +01:00 |
dialog
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[Decompilation] [th02] Dialog: Displaying full boxes of text
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2023-11-01 23:17:51 +01:00 |
hud
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[Decompilation] [th02] Text overlay: Stage transitions
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2023-07-01 05:22:22 +02:00 |
item
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[Decompilation] [th02] Items: Initialization/reset function
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2023-06-07 18:53:22 +02:00 |
player
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[Reverse-engineering] [th02] Player: Current master.lib sprite ID
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2023-11-01 23:17:51 +01:00 |
pointnum
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[Maintenance] [th02/th04/th05] Stage tiles: Move metrics to a separate header
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2023-10-31 22:33:10 +01:00 |
stage
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[Maintenance] [th02/th04/th05] Move stage bonus functions to a separate header
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2023-06-30 19:59:11 +02:00 |
tile
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[Maintenance] [th02/th04/th05] Stage tiles: Move metrics to a separate header
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2023-10-31 22:33:10 +01:00 |
demo.h
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…
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demo[bss].asm
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…
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demo[data].asm
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…
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entity.hpp
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[Maintenance] Introduce a generic entity flag enum
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2023-03-29 12:36:55 +02:00 |
entity.inc
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[Maintenance] Introduce a generic entity flag enum
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2023-03-29 12:36:55 +02:00 |
execl.hpp
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…
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playfld.hpp
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[Decompilation] [th04/th05] Boss explosions
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2023-07-01 05:22:23 +02:00 |
playfld.inc
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[Reverse-engineering] [th02] Player: Position references
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2023-11-01 23:17:51 +01:00 |
power_overflow[data].asm
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[Decompilation] [th02] Items: Collision detection and collection
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2023-06-07 16:57:41 +02:00 |
score.cpp
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[Decompilation] [th02] Score: Initialization, reset, and consistency functions
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2023-06-07 00:40:27 +02:00 |
score.hpp
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[Decompilation] [th02] HUD: Full rendering
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2023-06-07 01:32:45 +02:00 |
scroll.hpp
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[Decompilation] [th02] Dialog: Box slide-in animation
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2023-11-01 23:17:51 +01:00 |
slowdown.hpp
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[Reverse-engineering] [th02] Slowdown factor
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2023-03-29 12:36:56 +02:00 |
spark.hpp
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[Reverse-engineering] [th02] Sparks: Structure
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2023-03-29 12:36:56 +02:00 |
spark_render.asm
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…
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sparks.inc
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…
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