ReC98/th02/main
nmlgc c6812766b6 [Decompilation] [th02] Dialog: Displaying full boxes of text
Part of P0260, funded by Yanga.
2023-11-01 23:17:51 +01:00
..
boss
bullet [Decompilation] Add a macro for faster VRAM offset calculation with bit shifts 2023-03-25 21:28:15 +01:00
dialog [Decompilation] [th02] Dialog: Displaying full boxes of text 2023-11-01 23:17:51 +01:00
hud [Decompilation] [th02] Text overlay: Stage transitions 2023-07-01 05:22:22 +02:00
item [Decompilation] [th02] Items: Initialization/reset function 2023-06-07 18:53:22 +02:00
player [Reverse-engineering] [th02] Player: Current master.lib sprite ID 2023-11-01 23:17:51 +01:00
pointnum [Maintenance] [th02/th04/th05] Stage tiles: Move metrics to a separate header 2023-10-31 22:33:10 +01:00
stage [Maintenance] [th02/th04/th05] Move stage bonus functions to a separate header 2023-06-30 19:59:11 +02:00
tile [Maintenance] [th02/th04/th05] Stage tiles: Move metrics to a separate header 2023-10-31 22:33:10 +01:00
demo.h
demo[bss].asm
demo[data].asm
entity.hpp [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
entity.inc [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
execl.hpp
playfld.hpp [Decompilation] [th04/th05] Boss explosions 2023-07-01 05:22:23 +02:00
playfld.inc [Reverse-engineering] [th02] Player: Position references 2023-11-01 23:17:51 +01:00
power_overflow[data].asm [Decompilation] [th02] Items: Collision detection and collection 2023-06-07 16:57:41 +02:00
score.cpp [Decompilation] [th02] Score: Initialization, reset, and consistency functions 2023-06-07 00:40:27 +02:00
score.hpp [Decompilation] [th02] HUD: Full rendering 2023-06-07 01:32:45 +02:00
scroll.hpp [Decompilation] [th02] Dialog: Box slide-in animation 2023-11-01 23:17:51 +01:00
slowdown.hpp [Reverse-engineering] [th02] Slowdown factor 2023-03-29 12:36:56 +02:00
spark.hpp [Reverse-engineering] [th02] Sparks: Structure 2023-03-29 12:36:56 +02:00
spark_render.asm
sparks.inc