ReC98/th02/main/player
nmlgc 1bb6068d6a [Reverse-engineering] [th02] Player: Current master.lib sprite ID
And here we find a bunch of unconditional PAT_PLAYCHAR_STILL render
calls… 🤔

Part of P0259, funded by Splashman and Yanga.
2023-11-01 23:17:51 +01:00
..
bomb.cpp [Maintenance] Declare 8-bit pixel delta and length types 2023-06-06 21:02:47 +02:00
bomb.hpp [Decompilation] [th02] Bombs: High-level update and render function 2023-03-29 18:03:05 +02:00
bomb[bss].asm [Reverse-engineering] General bomb-related globals 2020-08-28 15:03:03 +02:00
player.cpp [Reverse-engineering] [th02] Player: Current master.lib sprite ID 2023-11-01 23:17:51 +01:00
player.hpp [Reverse-engineering] [th02] Player: Option position 2023-11-01 23:17:51 +01:00
player.inc [Reverse-engineering] [th02] Player: Option position 2023-11-01 23:17:51 +01:00
speed[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00