ReC98/th02/gaiji
nmlgc 0ab7359c88 [Decompilation] [th02] Text overlay: Stage transitions
That #pragma proves this to have been a separate translation unit… but
it at least sort of fits into `hud.cpp`. Could have gone either way.

Part of P0245, funded by [Anonymous], Blue Bolt, Ember2528, and Yanga.
2023-07-01 05:22:22 +02:00
..
boldfont.inc [Decompilation] [th02] HUD: Full rendering 2023-06-07 01:32:45 +02:00
from_2.h [Maintenance] Gaiji: Move variable-width bars to TH02 2023-03-29 18:03:05 +02:00
gaiji.h [Decompilation] [th02] Text overlay: Stage transitions 2023-07-01 05:22:22 +02:00
gaiji.inc [Decompilation] [th02] HUD: Full rendering 2023-06-07 01:32:45 +02:00
gameover[data].asm [Maintenance] Distinguish between Shift-JIS and gaiji strings 2021-05-27 19:10:26 +02:00
hiscore[data].asm [Maintenance] Distinguish between Shift-JIS and gaiji strings 2021-05-27 19:10:26 +02:00
loadfree.cpp [Decompilation] [th02] Gaiji loading and freeing 2023-06-07 15:34:37 +02:00
loadfree.h [Decompilation] [th02] Gaiji loading and freeing 2023-06-07 15:34:37 +02:00
ranks_c.c [Maintenance] Change line endings in old C/C++ files to LF 2021-12-27 01:06:32 +01:00