ReC98/th02
nmlgc c5e51e6cb2 [Maintenance] [th02] Properly declare lives and bombs, and their limits
Completes P0237, funded by Yanga.
2023-03-29 18:03:06 +02:00
..
core [Maintenance] [th02] Properly declare lives and bombs, and their limits 2023-03-29 18:03:06 +02:00
formats [Maintenance] [th02] Properly declare lives and bombs, and their limits 2023-03-29 18:03:06 +02:00
gaiji [Maintenance] Gaiji: Move variable-width bars to TH02 2023-03-29 18:03:05 +02:00
hardware [Decompilation] [th02] Stage tiles: Low-level EGC-accelerated blitting 2023-03-29 12:36:55 +02:00
hiscore
main [Maintenance] [th02/th04/th05] Properly declare shot power-related variables 2023-03-29 18:03:05 +02:00
math [Maintenance] [th02/th04/th05] Remove `extern "C"` from more areas of code 2023-01-16 10:16:12 +01:00
op [Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color 2022-11-30 17:00:42 +01:00
shiftjis [Reverse-engineering] [th02] Reduced effect rendering flag 2023-03-29 12:36:56 +02:00
snd [Contributing] Introduce a new "ZUN landmine" label for invisible bugs 2023-02-28 08:08:10 +01:00
sprites [Reverse-engineering] [th02] Bombs: Particle sprites 2023-03-29 18:03:05 +02:00
common.h [Maintenance] [th02] Get rid of th02.h 2022-03-26 20:44:54 +01:00
exit.c [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
exit_dos.c [Maintenance] Change the inline assembly keyword to `_asm` 2022-02-18 09:36:34 +01:00
frmdely1.c [Translation unit catch-up] [th03] frame_delay() 2021-04-03 22:15:51 +02:00
frmdely2.c [Maintenance] Remove the vsync_reset_*() macros 2023-02-28 08:07:52 +01:00
globals.cpp [Maintenance] [th02] Put OP/MAINE globals into a single translation unit 2022-03-26 20:44:42 +01:00
grp_rect.cpp
grppsafx.cpp
hud_ovrl.cpp [Decompilation] [th02] Text overlay: Right-aligned 8-digit number display 2022-11-30 22:46:22 +01:00
initmain.cpp
initop.cpp
input_s.cpp [Separate translation units] [th02] input_sense() 2021-03-20 02:36:43 +01:00
keydelay.cpp [Separate translation units] [th02] key_delay() 2021-04-21 17:50:04 +02:00
main02_1.cpp [Maintenance] Add a `nullptr` polyfill to platform.h 2022-07-10 13:02:51 +02:00
main_03.cpp [Maintenance] Get rid of ReC98.h 2022-03-26 20:44:54 +01:00
maine022.cpp [Maintenance] Change line endings in old C/C++ files to LF 2021-12-27 01:06:32 +01:00
maine_03.cpp [Maintenance] [th02] Properly declare lives and bombs, and their limits 2023-03-29 18:03:06 +02:00
maine_04.cpp [Maintenance] Get rid of ReC98.h 2022-03-26 20:44:54 +01:00
maine_05.cpp [Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color 2022-11-30 17:00:42 +01:00
mem.h
mem.inc
mpn_i.cpp [Naming] .MPN: Rename mptn_* to mpn_* 2021-04-22 19:16:18 +02:00
mpn_l_i.cpp [Maintenance] [th02] .MPN: Update existing decompilations to current standards 2021-04-22 19:25:01 +02:00
op_01.cpp [Reverse-engineering] [th02] Reduced effect rendering flag 2023-03-29 12:36:56 +02:00
op_02_3.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
op_03.cpp [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp` 2022-04-16 23:53:46 +02:00
op_04.cpp [Maintenance] Introduce proper Shift-JIS and JIS X 0208 types 2022-08-11 15:53:13 +02:00
op_05.cpp [Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color 2022-11-30 17:00:42 +01:00
op_06.cpp [Decompilation] [th05] Lasers: Ray rendering 2023-01-17 11:53:47 +01:00
pi_load.cpp
pi_put.cpp
player_b.cpp [Decompilation] [th02] Bombs: Circle point rendering 2023-03-29 18:03:05 +02:00
pointnum.cpp [Decompilation] [th02] Point number popups: Initialization/reset function 2023-03-29 12:36:56 +02:00
ranks_c.c [Maintenance] Distinguish between Shift-JIS and gaiji strings 2021-05-27 19:10:26 +02:00
res_init.cpp [Maintenance] Declare the optimization_barrier() a single time 2022-07-10 13:45:18 +02:00
resident.hpp [Maintenance] [th02] Properly declare lives and bombs, and their limits 2023-03-29 18:03:06 +02:00
score.c [Maintenance] Macros: Avoid references to implicit local variables 2022-03-25 14:03:53 +01:00
score.h [Maintenance] [th02] Put OP/MAINE globals into a single translation unit 2022-03-26 20:44:42 +01:00
score.inc
scoreenc.c [Maintenance] Introduce proper Shift-JIS and JIS X 0208 types 2022-08-11 15:53:13 +02:00
scorelod.c [Maintenance] Introduce proper Shift-JIS and JIS X 0208 types 2022-08-11 15:53:13 +02:00
snd_dlym.cpp
snd_dlyv.c
snd_kaja.cpp [Decompilation] [th04] snd_kaja_interrupt() 2021-05-11 18:47:57 +02:00
snd_load.cpp [Reverse-engineering] [th02/th03/th04/th05] snd_load() buffer size 2021-05-12 14:31:00 +02:00
snd_mmdr.c [Decompilation] [th02] snd_mmd_resident() 2021-04-03 22:10:41 +02:00
snd_mode.c
snd_pmdr.c
snd_se.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
snd_se_r.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
th02.inc [Decompilation] [th02] Bombs: High-level update and render function 2023-03-29 18:03:05 +02:00
tile.cpp [Decompilation] [th02] Stage tiles: EGC-accelerated single-tile blitting 2023-03-29 12:36:55 +02:00
v_colors.hpp [Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color 2022-11-30 17:00:42 +01:00
v_colors.inc [Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color 2022-11-30 17:00:42 +01:00
vector2.cpp [Decompilation] [th03/th04/th05] 2D direction vector construction 2021-04-04 00:02:50 +02:00
zun_res1.cpp [Reverse-engineering] [th02] Reduced effect rendering flag 2023-03-29 12:36:56 +02:00
zun_res2.c [Maintenance] Review any redundancies and label them as ZUN bloat 2022-08-16 01:43:14 +02:00
zun_res3.c [Maintenance] Get rid of ReC98.h 2022-03-26 20:44:54 +01:00
zunerror.c [Maintenance] Replace unnecessary inline assembly with pseudo-registers 2022-02-18 09:36:34 +01:00