PLAYER_W = 32 PLAYER_H = 32 PLAYER_ANIM_FORWARD_W = 48 PLAYER_ANIM_FORWARD_H = 48 PLAYER_LEFT_MIN = (PLAYFIELD_LEFT) PLAYER_LEFT_MAX = (PLAYFIELD_RIGHT - PLAYER_W) PLAYER_LEFT_START = (PLAYFIELD_CENTER_X - (PLAYER_W / 2)) public _PLAYER_INVINCIBILITY_TIME, _player_left _player_invincibility_time dw ? _player_left dw ? _player_top = (PLAYFIELD_BOTTOM - PLAYER_H) _player_anim_forward_top = (PLAYFIELD_BOTTOM - PLAYER_ANIM_FORWARD_H)