..
end
[Maintenance] Move twobyte_t into its own header file
2021-01-30 18:31:54 +01:00
formats
[Decompilation] [th05] .CDG: Non-color blitting
2021-01-30 18:20:44 +01:00
gaiji
[Position independence] [th04/th05] Remaining references to the name alphabet
2020-09-12 11:29:35 +02:00
hardware
[Maintenance] Declare the input bitflags in a consistent way
2021-01-30 19:13:11 +01:00
hiscore
[Position independence] [th04/th05] Remaining references to the name alphabet
2020-09-12 11:29:35 +02:00
main
[Maintenance] master.hpp transition: Gaiji functions
2021-01-30 18:46:21 +01:00
math
[Decompilation] [th05] Bombs: Reimu's blue star animation
2020-08-28 15:22:28 +02:00
music
[C decompilation] [th02/op] Music Room
2015-02-24 22:38:44 +01:00
op
[Decompilation] [th04] Player character and shot type selection menu
2020-11-02 22:41:51 +01:00
snd
[Decompilation] [th05] snd_bgm_measure(), snd_delay_until_measure()
2021-01-30 18:23:03 +01:00
sprites
[Decompilation] [th04] Player character and shot type selection menu
2020-11-02 22:41:51 +01:00
strings
[Decompilation] [th04] Player character and shot type selection menu
2020-11-02 22:41:51 +01:00
bgimage.asm
[Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat()
2020-02-16 21:35:16 +01:00
bgimage.h
[Maintenance] Declare distinct types for pixel and VRAM sizes
2020-08-28 14:53:33 +02:00
bgimage[data].asm
[Reverse-engineering] [th04/th05] Music Room / ending background image buffers
2019-12-17 23:26:56 +01:00
bgimage_put_rect.asm
[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
2020-08-28 14:53:30 +02:00
cdg_load.asm
[Separate translation units] [th04/th05] .CDG: Loading and freeing
2020-11-16 20:01:35 +01:00
chars.h
[Decompilation] [th04] Player character and shot type selection menu
2020-11-02 22:41:51 +01:00
chars.inc
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
common.h
[Maintenance] [th03/th04/th05] Start a new "essential macros" file
2020-02-23 16:56:15 +01:00
egcrect.cpp
[Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting
2020-11-16 20:01:09 +01:00
frmdely2.c
[Separate translation units] [th04/th05] .CDG: Loading and freeing
2020-11-16 20:01:35 +01:00
input_s.asm
[Separate translation units] [th04/th05] Low-level input (undecompilable)
2021-01-30 19:11:01 +01:00
m_char.cpp
[Decompilation] [th04] Character selection: Raised top/left edge background
2020-11-02 22:43:05 +01:00
main011.cpp
[Decompilation] [th04/th05] Stage and BGM title popups
2020-05-04 16:14:21 +02:00
main032.cpp
[Decompilation] [th04] Difficulty- and rank-based bullet pattern tuning
2020-08-16 21:40:32 +02:00
maine011.cpp
[Decompilation] [th04/th05] Cutscenes: Text blending
2020-09-12 12:09:31 +02:00
mem.h
[Decompilation] Finally declare <stdint.h> types
2019-12-17 23:26:58 +01:00
mem.inc
[Naming] [th04/th05] EMS area setup
2019-11-24 16:02:43 +01:00
mem[bss].asm
[Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes
2019-11-24 14:04:34 +01:00
res_huma.cpp
[Decompilation] [th03] YUME.CFG loading and saving
2020-09-07 21:18:40 +02:00
resident.hpp
[Maintenance] Define `bool` as unsigned
2020-12-18 00:45:54 +01:00
score.h
[Maintenance] [th04/th05] Declare a little-endian BCD score type
2020-01-03 21:33:30 +01:00
score[data].asm
[Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively
2020-05-03 23:56:08 +02:00
scoreupd.asm
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
scoreupd[data].asm
[Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively
2020-05-03 23:56:08 +02:00
setup.asm
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
setup.cpp
[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
2020-08-28 14:53:30 +02:00
setup[bss].asm
[Maintenance] [th04/th05] Unused setup and Music Room data
2019-12-29 21:15:43 +01:00
setup[data].asm
[Reverse-engineering] [th04/th05] BGM/SE mode setup strings
2019-12-22 15:37:45 +01:00
shared.hpp
[Decompilation] [th05] Bosses: Smooth random movement
2020-08-16 21:41:34 +02:00
shared.inc
[Maintenance] [th03/th04/th05] Declare the CDG slot structure in C land
2020-09-07 21:18:37 +02:00
snd_dlym.cpp
[Decompilation] [th03/th04] snd_delay_until_measure()
2021-01-05 21:56:57 +01:00
th04.hpp
[Reverse-engineering] [th04/th05] Resident structure
2020-01-03 21:43:43 +01:00
th04.inc
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
zunsoft.asm
[Decompilation] [th05] snd_bgm_measure(), snd_delay_until_measure()
2021-01-30 18:23:03 +01:00
zunsoft.h
[Maintenance] Templatize RGB and palette types for 4- and 8-bit components
2020-01-05 19:06:32 +01:00
zunsoft[bss].asm
[Position independence] [th02/th03/th04/th05] Color palettes
2019-11-28 23:23:29 +01:00
zunsoft[data].asm
[Reverse-engineering] [th04/th05] ZUN Soft logo
2019-12-17 23:26:57 +01:00