ReC98/th04
nmlgc 21d82fab04 [Maintenance] Declare the input bitflags in a consistent way
Turns out the inlining behavior of `const` variables at global scope
that we've been relying on lately is actually exclusive to C++ mode…
once again!

Part of P0133, funded by [Anonymous].
2021-01-30 19:13:11 +01:00
..
end [Maintenance] Move twobyte_t into its own header file 2021-01-30 18:31:54 +01:00
formats [Decompilation] [th05] .CDG: Non-color blitting 2021-01-30 18:20:44 +01:00
gaiji [Position independence] [th04/th05] Remaining references to the name alphabet 2020-09-12 11:29:35 +02:00
hardware [Maintenance] Declare the input bitflags in a consistent way 2021-01-30 19:13:11 +01:00
hiscore [Position independence] [th04/th05] Remaining references to the name alphabet 2020-09-12 11:29:35 +02:00
main [Maintenance] master.hpp transition: Gaiji functions 2021-01-30 18:46:21 +01:00
math [Decompilation] [th05] Bombs: Reimu's blue star animation 2020-08-28 15:22:28 +02:00
music [C decompilation] [th02/op] Music Room 2015-02-24 22:38:44 +01:00
op [Decompilation] [th04] Player character and shot type selection menu 2020-11-02 22:41:51 +01:00
snd [Decompilation] [th05] snd_bgm_measure(), snd_delay_until_measure() 2021-01-30 18:23:03 +01:00
sprites [Decompilation] [th04] Player character and shot type selection menu 2020-11-02 22:41:51 +01:00
strings [Decompilation] [th04] Player character and shot type selection menu 2020-11-02 22:41:51 +01:00
bgimage.asm [Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat() 2020-02-16 21:35:16 +01:00
bgimage.h [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00
bgimage[data].asm [Reverse-engineering] [th04/th05] Music Room / ending background image buffers 2019-12-17 23:26:56 +01:00
bgimage_put_rect.asm [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
cdg_load.asm [Separate translation units] [th04/th05] .CDG: Loading and freeing 2020-11-16 20:01:35 +01:00
chars.h [Decompilation] [th04] Player character and shot type selection menu 2020-11-02 22:41:51 +01:00
chars.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
common.h [Maintenance] [th03/th04/th05] Start a new "essential macros" file 2020-02-23 16:56:15 +01:00
egcrect.cpp [Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting 2020-11-16 20:01:09 +01:00
frmdely2.c [Separate translation units] [th04/th05] .CDG: Loading and freeing 2020-11-16 20:01:35 +01:00
input_s.asm [Separate translation units] [th04/th05] Low-level input (undecompilable) 2021-01-30 19:11:01 +01:00
m_char.cpp [Decompilation] [th04] Character selection: Raised top/left edge background 2020-11-02 22:43:05 +01:00
main011.cpp [Decompilation] [th04/th05] Stage and BGM title popups 2020-05-04 16:14:21 +02:00
main032.cpp [Decompilation] [th04] Difficulty- and rank-based bullet pattern tuning 2020-08-16 21:40:32 +02:00
maine011.cpp [Decompilation] [th04/th05] Cutscenes: Text blending 2020-09-12 12:09:31 +02:00
mem.h [Decompilation] Finally declare <stdint.h> types 2019-12-17 23:26:58 +01:00
mem.inc [Naming] [th04/th05] EMS area setup 2019-11-24 16:02:43 +01:00
mem[bss].asm [Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes 2019-11-24 14:04:34 +01:00
res_huma.cpp [Decompilation] [th03] YUME.CFG loading and saving 2020-09-07 21:18:40 +02:00
resident.hpp [Maintenance] Define `bool` as unsigned 2020-12-18 00:45:54 +01:00
score.h [Maintenance] [th04/th05] Declare a little-endian BCD score type 2020-01-03 21:33:30 +01:00
score[data].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00
scoreupd.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
scoreupd[data].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00
setup.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
setup.cpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
setup[bss].asm [Maintenance] [th04/th05] Unused setup and Music Room data 2019-12-29 21:15:43 +01:00
setup[data].asm [Reverse-engineering] [th04/th05] BGM/SE mode setup strings 2019-12-22 15:37:45 +01:00
shared.hpp [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
shared.inc [Maintenance] [th03/th04/th05] Declare the CDG slot structure in C land 2020-09-07 21:18:37 +02:00
snd_dlym.cpp [Decompilation] [th03/th04] snd_delay_until_measure() 2021-01-05 21:56:57 +01:00
th04.hpp [Reverse-engineering] [th04/th05] Resident structure 2020-01-03 21:43:43 +01:00
th04.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
zunsoft.asm [Decompilation] [th05] snd_bgm_measure(), snd_delay_until_measure() 2021-01-30 18:23:03 +01:00
zunsoft.h [Maintenance] Templatize RGB and palette types for 4- and 8-bit components 2020-01-05 19:06:32 +01:00
zunsoft[bss].asm [Position independence] [th02/th03/th04/th05] Color palettes 2019-11-28 23:23:29 +01:00
zunsoft[data].asm [Reverse-engineering] [th04/th05] ZUN Soft logo 2019-12-17 23:26:57 +01:00