ReC98/th04/sprites
nmlgc 056b1c77c1 [Decompilation] [th04] Player character and shot type selection menu
Significantly more complex than the single menu in TH05!

Completes P0124, funded by [Anonymous] and Blue Bolt.
2020-11-02 22:41:51 +01:00
..
blit.inc [Maintenance] Start a separate file for recurring sprite blitting algorithms 2020-04-15 21:34:21 +02:00
cels.h [Reverse-engineering] [th04/th05] Stage enemy structure 2020-05-03 23:21:30 +02:00
cels.inc [Reverse-engineering] [th04/th05] Stage enemy structure 2020-05-03 23:21:30 +02:00
main_pat.h [Maintenance] [th04/th05] Put global and stage-specific patnums into one enum 2020-08-16 21:40:35 +02:00
main_pat.inc [Reverse-engineering] [th04/th05] Stage enemy structure 2020-05-03 23:21:30 +02:00
op_cdg.h [Decompilation] [th04] Player character and shot type selection menu 2020-11-02 22:41:51 +01:00
pelletbt.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
pelletbt.h [Reverse-engineering] [th02/th04/th05] Hardcoded 8×8 pellet sprites 2020-04-03 17:32:50 +02:00
pointnum.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
pointnum.h [Reverse-engineering] [th02/th04/th05] Point numeral sprites 2020-04-15 21:34:21 +02:00