ReC98/th04/formats
nmlgc c8160b9f94 [Decompilation] [th05] .CDG: Non-color blitting
And this is how you make code less undecompilable by improving your
pointless micro-optimizations to use more registers instead of
self-modifying code. Worth it if only to get rid of the branches in
TH04's undecompilable ASM implementation.

Part of P0133, funded by [Anonymous].
2021-01-30 18:20:44 +01:00
..
bb.h [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
bb.inc [Reverse-engineering] [th04/th05] Text dissolve circle sprites 2020-05-03 23:24:01 +02:00
bb_playchar.asm [Reverse-engineering] [th04/th05] Resident structure 2020-01-03 21:43:43 +01:00
bb_playchar[bss].asm [Reverse-engineering] [th04/th05] .BB file loading boilerplate 2019-03-01 16:17:52 +01:00
bb_playchar[data].asm [Reverse-engineering] [th04/th05] .BB file loading boilerplate 2019-03-01 16:17:52 +01:00
bb_stage.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
bb_stage.c [Decompilation] Add a separate segment type 2019-12-17 23:26:59 +01:00
bb_stage[bss].asm [Reverse-engineering] [th04/th05] .BB file loading boilerplate 2019-03-01 16:17:52 +01:00
bb_txt[data].asm [Reverse-engineering] [th04/th05] .BB file loading boilerplate 2019-03-01 16:17:52 +01:00
bb_txt_load.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
bb_txt_load[data].asm [Reverse-engineering] [th04/th05] .BB file loading boilerplate 2019-03-01 16:17:52 +01:00
bb_txt_put.asm [Reverse-engineering] [th04/th05] Text dissolve circle sprites 2020-05-03 23:24:01 +02:00
cdg.h [Maintenance] Declare CDG blitting functions in C land 2020-09-21 15:00:01 +02:00
cdg[bss].asm [Separate translation units] [th04/th05] .CDG: Loading and freeing 2020-11-16 20:01:35 +01:00
cdg_load.asm [Decompilation] [th03] .CDG: Loading and freeing 2021-01-05 22:17:48 +01:00
cdg_put.asm [Maintenance] Declare CDG blitting functions in C land 2020-09-21 15:00:01 +02:00
cdg_put_noalpha.asm [Maintenance] Declare CDG blitting functions in C land 2020-09-21 15:00:01 +02:00
cdg_put_nocolors.asm [Decompilation] [th05] .CDG: Non-color blitting 2021-01-30 18:20:44 +01:00
cdg_put_plane.asm [Maintenance] Declare CDG blitting functions in C land 2020-09-21 15:00:01 +02:00
cdg_put_plane[data].asm
cdg_put_plane_roll.asm [Maintenance] Declare CDG blitting functions in C land 2020-09-21 15:00:01 +02:00
cfg.asm [Reverse-engineering] [th03/th04/th05] Configuration file 2020-02-23 17:24:17 +01:00
cfg.hpp [Decompilation] [th03] YUME.CFG loading and saving 2020-09-07 21:18:40 +02:00
cfg.inc [Reverse-engineering] [th03/th04/th05] Configuration file 2020-02-23 17:24:17 +01:00
cfg_lres[data].asm [Reverse-engineering] [th03/th04/th05] Configuration file 2020-02-23 17:24:17 +01:00
dialog.h [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
dialog[data].asm [Reverse-engineering] [th04/th05] Dialog box background rendering 2020-02-23 17:53:16 +01:00
dialog_box_fade_in.asm [Reverse-engineering] [th04/th05] Dialog box background rendering 2020-02-23 17:53:16 +01:00
dialog_box_put.asm [Reverse-engineering] [th04/th05] Dialog box background rendering 2020-02-23 17:53:16 +01:00
map.inc [Reverse-engineering] [th04/th05] Second, unused field of the .map header 2019-01-11 00:28:56 +01:00
scoredat.h [Reverse-engineering] [th04/th05] GENSOU.SCR loading 2020-09-21 15:00:10 +02:00
scoredat.inc [Reverse-engineering] [th04/th05] GENSOU.SCR loading 2020-09-21 15:00:10 +02:00
scoredat[bss].asm [Reverse-engineering] [th04/th05] GENSOU.SCR structure 2019-12-28 12:18:43 +01:00
scoredat_code_asm.asm [Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults 2019-12-28 12:27:52 +01:00
scoredat_decode.asm [Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults 2019-12-28 12:27:52 +01:00
scoredat_decode_both.asm [Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults 2019-12-28 12:27:52 +01:00
scoredat_encode.asm [Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults 2019-12-28 12:27:52 +01:00
scoredat_load_both.asm [Reverse-engineering] [th04/th05] GENSOU.SCR loading 2020-09-21 15:00:10 +02:00
scoredat_load_for.asm [Reverse-engineering] [th04/th05] GENSOU.SCR loading 2020-09-21 15:00:10 +02:00
scoredat_main.asm [Reverse-engineering] [th04/th05] GENSOU.SCR loading 2020-09-21 15:00:10 +02:00
scoredat_op[bss].asm [Reverse-engineering] [th04/th05] GENSOU.SCR structure 2019-12-28 12:18:43 +01:00
scoredat_recreate.asm [Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults 2019-12-28 12:27:52 +01:00
std.asm [Reverse-engineering] [th04/th05] Resident structure 2020-01-03 21:43:43 +01:00
std[bss].asm [Reverse-engineering] [th04/th05] .STD file loading 2018-12-26 17:59:03 +01:00
std[data].asm [Reverse-engineering] [th04/th05] .STD file loading 2018-12-26 17:59:03 +01:00
super.h [Reverse-engineering] [th04/th05] Micro-optimized 32×32 sprite display 2020-02-16 21:38:38 +01:00
z_super_roll_put_tiny.asm [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00