..
chars
[Reverse-engineering] [th03] Character movement and gauge charge speeds
2019-12-05 21:35:02 +01:00
formats
[Reverse-engineering] [th05] Masked PI display
2019-12-17 23:27:02 +01:00
gaiji
[Reverse-engineering] [th03] 1P/2P selection gaiji cursor
2019-12-29 20:59:34 +01:00
hardware
[Reverse-engineering] [th03] input_wait_for_ok_or_measure()
2019-12-17 23:26:58 +01:00
math
[Maintenance] [th05] Minimize #includes for the shot type translation units
2019-12-22 15:32:44 +01:00
music
[Maintenance] [th04/th05] Unused setup and Music Room data
2019-12-29 21:15:43 +01:00
player
[Reverse-engineering] [th03] Currently processed player ID
2020-01-19 22:11:01 +01:00
snd
[Reverse-engineering] [th03/th04/th05] snd_delay_until_measure
2019-12-17 22:44:27 +01:00
sprites
[Reverse-engineering] [th03] In-game score font
2020-01-19 22:07:31 +01:00
strings
[Reverse-engineering] [th03] 1P/2P selection gaiji cursor
2019-12-29 20:59:34 +01:00
5_powers_of_10[data].asm
[Reverse-engineering] [th03] Five-digit powers of 10
2020-01-19 22:08:58 +01:00
cfg.h
[Naming] [th03/th04/th05] .cfg file functions
2019-12-17 23:27:00 +01:00
demo.h
[Reverse-engineering] [th03] Demo frame counter
2019-11-28 23:23:30 +01:00
demo[bss].asm
[Reverse-engineering] [th03] Demo frame counter
2019-11-28 23:23:30 +01:00
frame_mod[bss].asm
[Reverse-engineering] [th03/th04/th05] Frame counters
2020-01-03 21:30:02 +01:00
frames.h
[Reverse-engineering] [th03/th04/th05] Frame counters
2020-01-03 21:30:02 +01:00
main_01.cpp
[Maintenance] Templatize RGB and palette types for 4- and 8-bit components
2020-01-05 19:06:32 +01:00
mem.h
[Maintenance] Move DOS memory assignment sizes to separate files
2019-11-24 14:04:36 +01:00
mem.inc
[Maintenance] Move DOS memory assignment sizes to separate files
2019-11-24 14:04:36 +01:00
op_02.c
[C decompilation] [th02/op] [th03/op] [th04/op] Frame delay #1
2015-03-04 02:47:16 +01:00
playfield_fg_x.asm
[Reverse-engineering] [th03] Playfield shaking
2019-12-05 21:36:02 +01:00
playfield_fg_x[bss].asm
[Reverse-engineering] [th03] Playfield shaking
2019-12-05 21:36:02 +01:00
playfld.hpp
[Reverse-engineering] [th03] Playfield shaking
2019-12-05 21:36:02 +01:00
playfld.inc
[Reverse-engineering] [th03] Playfield shaking
2019-12-05 21:36:02 +01:00
shots.hpp
[Decompilation] [th03] Shot update and render functions
2019-12-05 21:41:31 +01:00
shots[bss].asm
[Reverse-engineering] [th03] Shot pair structure
2019-12-05 21:38:32 +01:00
sprite16.cpp
[Decompilation] [th03] Sprite display calls
2019-11-28 23:14:21 +01:00
sprite16.hpp
[Decompilation] [th03] Sprite display calls
2019-11-28 23:14:21 +01:00
sprite16.inc
[Decompilation] [th03] Sprite display calls
2019-11-28 23:14:21 +01:00
sprite16[bss].asm
[Reverse-engineering] [th03] Playfield sprite clipping coordinates
2019-11-28 23:12:10 +01:00
th03.inc
[Reverse-engineering] [th03] Current score manipulation
2020-01-19 22:10:11 +01:00