mirror of https://github.com/nmlgc/ReC98.git
9943f2f7ef
Probably going to refine those `pid_other` variables later; it almost seems as if there's one to store the attacked player for every entity type? Part of P0070, funded by KirbyComment. |
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.. | ||
player.h | ||
score.h | ||
score[bss].asm | ||
score_add.asm |