ReC98/th03/player
nmlgc 9943f2f7ef [Reverse-engineering] [th03] Currently processed player ID
Probably going to refine those `pid_other` variables later; it almost
seems as if there's one to store the attacked player for every entity
type?

Part of P0070, funded by KirbyComment.
2020-01-19 22:11:01 +01:00
..
player.h [Reverse-engineering] [th03] Currently processed player ID 2020-01-19 22:11:01 +01:00
score.h [Reverse-engineering] [th03] Current score manipulation 2020-01-19 22:10:11 +01:00
score[bss].asm [Reverse-engineering] [th03] Current score manipulation 2020-01-19 22:10:11 +01:00
score_add.asm [Reverse-engineering] [th03] Current score manipulation 2020-01-19 22:10:11 +01:00