ReC98/th05/sprites/main_pat.inc

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include th04/sprites/cels.inc
PARTICLE_CELS = 4
B4BALL_CELS = 4
PAT_ENEMY_KILL = 4
PAT_CLOUD_BULLET16_BLUE = 12
PAT_CLOUD_BULLET16_RED = 16
PAT_SHOT_SUB = 22
PAT_OPTION = 26
PAT_ITEM = 36
PAT_BULLET16_N_BLUE = 44
PAT_BULLET16_N_BALL_BLUE = PAT_BULLET16_N_BLUE
PAT_BULLET16_N_OUTLINED_BALL_BLUE = 45
PAT_BULLET16_N_SMALL_BALL_BLUE = 46
PAT_BULLET16_N_CROSS_BLUE = 47
PAT_BULLET16_N_RED = 48
PAT_BULLET16_N_BALL_RED = PAT_BULLET16_N_RED
PAT_BULLET16_N_OUTLINED_BALL_RED = 49
PAT_BULLET16_N_SMALL_BALL_RED = 50
PAT_BULLET16_STAR = 51
PAT_BULLET16_D = 52
PAT_BULLET16_D_BLUE = PAT_BULLET16_D
PAT_BULLET16_D_GREEN = 68
PAT_BULLET16_V = 84
PAT_BULLET16_V_RED = PAT_BULLET16_V
PAT_BULLET16_V_BLUE = 116
PAT_CLOUD_PELLET = 148
PAT_BULLET_KILL = 152
PAT_DECAY_PELLET = 156
PAT_DECAY_BULLET16 = 160
PAT_EXPLOSION_SMALL = 164
PAT_PARTICLE = 172
PAT_B4BALL_SNOW = 212
PAT_B4BALL_FIRE = 216
PAT_B4BALL_SNOW_HIT = 220
PAT_DECAY_B4BALL = 224
PAT_KNIFE = 193
PAT_DECAY_KNIFE = 225
PAT_B6BALL_BLUE_1 = 200
PAT_B6BALL_PURPLE = 201
PAT_B6BALL_BLUE_2 = 202
PAT_B6BALL_BLUE_3 = 203
PAT_DECAY_B6BALL = 204