2020-02-12 20:22:49 +00:00
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include th04/sprites/cels.inc
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2020-02-26 21:24:36 +00:00
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PARTICLE_CELS = 4
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2020-02-27 20:06:35 +00:00
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B4BALL_CELS = 4
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2020-02-26 21:24:36 +00:00
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2020-04-19 17:38:09 +00:00
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PAT_ENEMY_KILL = 4
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2020-02-12 20:22:49 +00:00
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PAT_CLOUD_BULLET16_BLUE = 12
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PAT_CLOUD_BULLET16_RED = 16
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2020-02-10 20:59:23 +00:00
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PAT_SHOT_SUB = 22
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PAT_OPTION = 26
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PAT_ITEM = 36
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2020-02-12 20:22:49 +00:00
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PAT_BULLET16_N_BLUE = 44
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PAT_BULLET16_N_BALL_BLUE = PAT_BULLET16_N_BLUE
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PAT_BULLET16_N_OUTLINED_BALL_BLUE = 45
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PAT_BULLET16_N_SMALL_BALL_BLUE = 46
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PAT_BULLET16_N_CROSS_BLUE = 47
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PAT_BULLET16_N_RED = 48
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PAT_BULLET16_N_BALL_RED = PAT_BULLET16_N_RED
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PAT_BULLET16_N_OUTLINED_BALL_RED = 49
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PAT_BULLET16_N_SMALL_BALL_RED = 50
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PAT_BULLET16_STAR = 51
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PAT_BULLET16_D = 52
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PAT_BULLET16_D_BLUE = PAT_BULLET16_D
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PAT_BULLET16_D_GREEN = 68
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PAT_BULLET16_V = 84
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PAT_BULLET16_V_RED = PAT_BULLET16_V
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PAT_BULLET16_V_BLUE = 116
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PAT_CLOUD_PELLET = 148
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PAT_BULLET_KILL = 152
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PAT_DECAY_PELLET = 156
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PAT_DECAY_BULLET16 = 160
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2020-02-10 20:59:23 +00:00
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PAT_EXPLOSION_SMALL = 164
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2020-02-26 21:24:36 +00:00
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PAT_PARTICLE = 172
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2020-02-27 20:06:35 +00:00
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PAT_B4BALL_SNOW = 212
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PAT_B4BALL_FIRE = 216
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PAT_B4BALL_SNOW_HIT = 220
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PAT_DECAY_B4BALL = 224
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2020-02-28 13:23:02 +00:00
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PAT_KNIFE = 193
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PAT_DECAY_KNIFE = 225
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2020-02-28 21:40:34 +00:00
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PAT_B6BALL_BLUE_1 = 200
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PAT_B6BALL_PURPLE = 201
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PAT_B6BALL_BLUE_2 = 202
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PAT_B6BALL_BLUE_3 = 203
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PAT_DECAY_B6BALL = 204
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