mirror of https://github.com/nmlgc/ReC98.git
13 lines
322 B
C++
13 lines
322 B
C++
#define TILE_W 16
|
|
#define TILE_H 16
|
|
#define TILE_VRAM_W (TILE_W / 8)
|
|
#define TILES_Y (1 + (PLAYFIELD_H / TILE_H) + 1)
|
|
#define TILES_X (PLAYFIELD_W / TILE_W)
|
|
|
|
#define TILE_FLAG_H (TILE_H / 2)
|
|
#define TILE_FLAGS_Y (TILES_Y * (TILE_H / TILE_FLAG_H))
|
|
|
|
#if (GAME == 2)
|
|
extern unsigned char tile_ring[TILES_Y][TILES_X];
|
|
#endif
|