#define TILE_W 16 #define TILE_H 16 #define TILE_VRAM_W (TILE_W / 8) #define TILES_Y (1 + (PLAYFIELD_H / TILE_H) + 1) #define TILES_X (PLAYFIELD_W / TILE_W) #define TILE_FLAG_H (TILE_H / 2) #define TILE_FLAGS_Y (TILES_Y * (TILE_H / TILE_FLAG_H)) #if (GAME == 2) extern unsigned char tile_ring[TILES_Y][TILES_X]; #endif