mirror of https://github.com/nmlgc/ReC98.git
dd89843fae
So even TH01 wasn't 100% C++ after all. Turns out that this function was the only instance in all of REIIDEN.EXE where ReC98 previously had different encodings for identical x86 instructions. Part of P0096, funded by Ember2528. |
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.. | ||
boss | ||
bullet | ||
hud | ||
player | ||
pointnum | ||
stage | ||
demo.h | ||
demo[bss].asm | ||
demo[data].asm | ||
playfld.h | ||
playfld.inc | ||
power_overflow[data].asm | ||
spark_render.asm | ||
tile.hpp | ||
tiles[bss].asm |