ReC98/th03
nmlgc 3b21a75cab [Decompilation] [th05] Shinki: Pattern 5/11
The one where Shinki spawns her wings, which fire 50 quick random
bullets as soon as they appear. Featuring the first reliance on a piece
of state set by an earlier boss, which technically affects gameplay!

Part of P0190, funded by nrook.
2022-05-01 00:22:02 +02:00
..
core [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp` 2022-04-16 23:53:46 +02:00
formats
gaiji
hardware
hiscore
main
math
op
shiftjis
snd
sprites
arg_bx.inc
cdg_load.cpp [Decompilation] [th03] .CDG: Loading and freeing 2021-01-05 22:17:48 +01:00
cdg_p_na.asm
cdg_put.asm
cfg_lres.cpp
chars.inc
collmap.asm [Reverse-engineering] [th03] Collision bitmap: Drawing slopes (undecompilable) 2022-02-18 09:36:34 +01:00
common.h
common.inc
exit.c [Translation unit catch-up] [th03/th04] game_exit() 2021-04-03 22:29:12 +02:00
exitmain.cpp
grppsafx.cpp
hfliplut.asm
initmain.cpp
initop.cpp
inp_m_w.cpp
inp_wait.cpp
input_s.cpp
main_010.cpp
main_011.cpp
mem.h
mem.inc [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
mrs.cpp
op_01.cpp
op_02.cpp
op_03.cpp
pi_load.cpp
pi_put.cpp
pi_put_i.cpp [Decompilation] [th03] pi_put_interlace_8() 2021-03-20 02:17:08 +01:00
pi_put_q.cpp
playchar.hpp [Reverse-engineering] [th03] YUME.NEM: Structure 2021-12-27 01:16:03 +01:00
regist.cpp
res_yume.cpp [Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t` 2021-12-27 00:52:20 +01:00
resident.hpp
score.h
scoredat.cpp [Decompilation] [th03] YUME.NEM: Decryption 2021-12-27 03:59:02 +01:00
snd_dlym.cpp [Decompilation] [th03/th04] snd_delay_until_measure() 2021-01-05 21:56:57 +01:00
snd_kaja.cpp [Decompilation] [th04] snd_kaja_interrupt() 2021-05-11 18:47:57 +02:00
snd_se.cpp
sprite16.cpp
sprite16.hpp
sprite16.inc
sprite16[bss].asm
start.asm
start[data].asm
th03.inc
vector1.cpp
vector2.cpp