ReC98/th03
nmlgc 3b21a75cab [Decompilation] [th05] Shinki: Pattern 5/11
The one where Shinki spawns her wings, which fire 50 quick random
bullets as soon as they appear. Featuring the first reliance on a piece
of state set by an earlier boss, which technically affects gameplay!

Part of P0190, funded by nrook.
2022-05-01 00:22:02 +02:00
..
core [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp` 2022-04-16 23:53:46 +02:00
formats [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp` 2022-04-16 23:53:46 +02:00
gaiji [Maintenance] Distinguish between Shift-JIS and gaiji strings 2021-05-27 19:10:26 +02:00
hardware [Decompilation] [th05] Shinki: Pattern 5/11 2022-05-01 00:22:02 +02:00
hiscore [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp` 2022-04-16 23:53:46 +02:00
main [Maintenance] [th03/th04/th05] Drop the `_lebcd` suffix from score variables 2022-03-27 01:29:03 +01:00
math [Maintenance] Add min/max abstractions for constrained random numbers 2022-04-30 14:37:23 +02:00
op [Maintenance] Move the contents of `music/` subdirectories under `op/` 2022-03-25 14:10:59 +01:00
shiftjis [Decompilation] [th03] High score menu: Rendering a single row 2021-12-27 18:38:32 +01:00
snd [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp` 2022-04-16 23:53:46 +02:00
sprites [Reverse-engineering] [th03] Player: Useless ID / attack sprite offset variable 2022-02-18 09:36:34 +01:00
arg_bx.inc [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
cdg_load.cpp [Decompilation] [th03] .CDG: Loading and freeing 2021-01-05 22:17:48 +01:00
cdg_p_na.asm [Maintenance] [th03/th04/th05] .CDG: Mirror implementation macros in ASM land 2021-04-03 22:16:01 +02:00
cdg_put.asm [Separate translation units] [th03] .CDG display (undecompilable) 2021-04-03 22:19:51 +02:00
cfg_lres.cpp [Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t` 2021-12-27 00:52:20 +01:00
chars.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
collmap.asm [Reverse-engineering] [th03] Collision bitmap: Drawing slopes (undecompilable) 2022-02-18 09:36:34 +01:00
common.h [Maintenance] [th03/th04/th05] Start a new "essential macros" file 2020-02-23 16:56:15 +01:00
common.inc [Reverse-engineering] [th03] Collision bitmap: Variables and constants 2022-02-18 09:36:34 +01:00
exit.c [Translation unit catch-up] [th03/th04] game_exit() 2021-04-03 22:29:12 +02:00
exitmain.cpp [Decompilation] [th03] game_exit_from_mainl_to_main() 2021-01-05 22:16:19 +01:00
grppsafx.cpp [Decompilation] [th03] graph_putsa_fx() 2021-01-05 22:08:56 +01:00
hfliplut.asm [Translation unit catch-up] [th04] hflip_lut_generate() 2021-04-21 17:45:20 +02:00
initmain.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
initop.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
inp_m_w.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
inp_wait.cpp [Decompilation] [th03] input_wait_for_ok_or_measure() 2021-01-05 21:54:02 +01:00
input_s.cpp [Decompilation] [th03] Low-level input 2021-04-03 22:09:26 +02:00
main_010.cpp [Decompilation] [th03] Player: Collision detection 2022-02-18 09:36:34 +01:00
main_011.cpp [Decompilation] [th03] Player: Collision detection 2022-02-18 09:36:34 +01:00
mem.h [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
mem.inc [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
mrs.cpp [Decompilation] [th03] .MRS: Persistent horizontal flipping 2020-11-16 20:01:31 +01:00
op_01.cpp [Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t` 2021-12-27 00:52:20 +01:00
op_02.cpp [Decompilation] [th03] YUME.NEM: Encryption and saving 2021-12-27 03:59:30 +01:00
op_03.cpp [Decompilation] [th03] YUME.NEM: Loading 2021-12-27 03:59:33 +01:00
pi_load.cpp [Separate translation units] [th02/th03/th04] pi_load() 2021-01-05 20:01:44 +01:00
pi_put.cpp [Translation unit catch-up] [th03] .PI blitting 2021-03-20 02:36:43 +01:00
pi_put_i.cpp [Decompilation] [th03] pi_put_interlace_8() 2021-03-20 02:17:08 +01:00
pi_put_q.cpp [Decompilation] [th03/th04] pi_put_quarter_8() 2021-01-05 19:47:12 +01:00
playchar.hpp [Reverse-engineering] [th03] YUME.NEM: Structure 2021-12-27 01:16:03 +01:00
regist.cpp [Decompilation] [th03] YUME.NEM: Encryption and saving 2021-12-27 03:59:30 +01:00
res_yume.cpp [Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t` 2021-12-27 00:52:20 +01:00
resident.hpp [Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries 2021-02-20 15:46:48 +01:00
score.h [Decompilation] [th03] High score menu: Making room for a new high score 2021-12-27 03:59:33 +01:00
scoredat.cpp [Decompilation] [th03] YUME.NEM: Decryption 2021-12-27 03:59:02 +01:00
snd_dlym.cpp [Decompilation] [th03/th04] snd_delay_until_measure() 2021-01-05 21:56:57 +01:00
snd_kaja.cpp [Decompilation] [th04] snd_kaja_interrupt() 2021-05-11 18:47:57 +02:00
snd_se.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
sprite16.cpp [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp` 2022-04-16 23:53:46 +02:00
sprite16.hpp [Maintenance] [th03] Add a separate type for SPRITE16 sprite area offsets 2022-02-18 09:36:34 +01:00
sprite16.inc [Decompilation] [th03] Sprite display calls 2019-11-28 23:14:21 +01:00
sprite16[bss].asm [Reverse-engineering] [th03] Playfield sprite clipping coordinates 2019-11-28 23:12:10 +01:00
start.asm [Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl 2020-09-07 21:18:40 +02:00
start[data].asm [Reverse-engineering] [th03] Demo initialization 2020-02-23 16:58:30 +01:00
th03.inc [Reverse-engineering] [th03] Collision bitmap: Variables and constants 2022-02-18 09:36:34 +01:00
vector1.cpp [Decompilation] [th03] 1D vector construction 2021-04-03 22:27:12 +02:00
vector2.cpp [Decompilation] [th03/th04/th05] 2D direction vector construction 2021-04-04 00:02:50 +02:00