..
core
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
2022-04-16 23:53:46 +02:00
formats
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
2022-04-16 23:53:46 +02:00
gaiji
[Maintenance] Distinguish between Shift-JIS and gaiji strings
2021-05-27 19:10:26 +02:00
hardware
[Decompilation] [th05] Shinki: Pattern 5/11
2022-05-01 00:22:02 +02:00
hiscore
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
2022-04-16 23:53:46 +02:00
main
[Maintenance] [th03/th04/th05] Drop the `_lebcd` suffix from score variables
2022-03-27 01:29:03 +01:00
math
[Maintenance] Add min/max abstractions for constrained random numbers
2022-04-30 14:37:23 +02:00
op
[Maintenance] Move the contents of `music/` subdirectories under `op/`
2022-03-25 14:10:59 +01:00
shiftjis
[Decompilation] [th03] High score menu: Rendering a single row
2021-12-27 18:38:32 +01:00
snd
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
2022-04-16 23:53:46 +02:00
sprites
[Reverse-engineering] [th03] Player: Useless ID / attack sprite offset variable
2022-02-18 09:36:34 +01:00
arg_bx.inc
[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
2021-02-20 23:50:00 +01:00
cdg_load.cpp
[Decompilation] [th03] .CDG: Loading and freeing
2021-01-05 22:17:48 +01:00
cdg_p_na.asm
[Maintenance] [th03/th04/th05] .CDG: Mirror implementation macros in ASM land
2021-04-03 22:16:01 +02:00
cdg_put.asm
[Separate translation units] [th03] .CDG display (undecompilable)
2021-04-03 22:19:51 +02:00
cfg_lres.cpp
[Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t`
2021-12-27 00:52:20 +01:00
chars.inc
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
collmap.asm
[Reverse-engineering] [th03] Collision bitmap: Drawing slopes (undecompilable)
2022-02-18 09:36:34 +01:00
common.h
[Maintenance] [th03/th04/th05] Start a new "essential macros" file
2020-02-23 16:56:15 +01:00
common.inc
[Reverse-engineering] [th03] Collision bitmap: Variables and constants
2022-02-18 09:36:34 +01:00
exit.c
[Translation unit catch-up] [th03/th04] game_exit()
2021-04-03 22:29:12 +02:00
exitmain.cpp
[Decompilation] [th03] game_exit_from_mainl_to_main()
2021-01-05 22:16:19 +01:00
grppsafx.cpp
[Decompilation] [th03] graph_putsa_fx()
2021-01-05 22:08:56 +01:00
hfliplut.asm
[Translation unit catch-up] [th04] hflip_lut_generate()
2021-04-21 17:45:20 +02:00
initmain.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
initop.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
inp_m_w.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
inp_wait.cpp
[Decompilation] [th03] input_wait_for_ok_or_measure()
2021-01-05 21:54:02 +01:00
input_s.cpp
[Decompilation] [th03] Low-level input
2021-04-03 22:09:26 +02:00
main_010.cpp
[Decompilation] [th03] Player: Collision detection
2022-02-18 09:36:34 +01:00
main_011.cpp
[Decompilation] [th03] Player: Collision detection
2022-02-18 09:36:34 +01:00
mem.h
[Maintenance] Move DOS memory assignment sizes to separate files
2019-11-24 14:04:36 +01:00
mem.inc
[Maintenance] Move DOS memory assignment sizes to separate files
2019-11-24 14:04:36 +01:00
mrs.cpp
[Decompilation] [th03] .MRS: Persistent horizontal flipping
2020-11-16 20:01:31 +01:00
op_01.cpp
[Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t`
2021-12-27 00:52:20 +01:00
op_02.cpp
[Decompilation] [th03] YUME.NEM: Encryption and saving
2021-12-27 03:59:30 +01:00
op_03.cpp
[Decompilation] [th03] YUME.NEM: Loading
2021-12-27 03:59:33 +01:00
pi_load.cpp
[Separate translation units] [th02/th03/th04] pi_load()
2021-01-05 20:01:44 +01:00
pi_put.cpp
[Translation unit catch-up] [th03] .PI blitting
2021-03-20 02:36:43 +01:00
pi_put_i.cpp
[Decompilation] [th03] pi_put_interlace_8()
2021-03-20 02:17:08 +01:00
pi_put_q.cpp
[Decompilation] [th03/th04] pi_put_quarter_8()
2021-01-05 19:47:12 +01:00
playchar.hpp
[Reverse-engineering] [th03] YUME.NEM: Structure
2021-12-27 01:16:03 +01:00
regist.cpp
[Decompilation] [th03] YUME.NEM: Encryption and saving
2021-12-27 03:59:30 +01:00
res_yume.cpp
[Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t`
2021-12-27 00:52:20 +01:00
resident.hpp
[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
2021-02-20 15:46:48 +01:00
score.h
[Decompilation] [th03] High score menu: Making room for a new high score
2021-12-27 03:59:33 +01:00
scoredat.cpp
[Decompilation] [th03] YUME.NEM: Decryption
2021-12-27 03:59:02 +01:00
snd_dlym.cpp
[Decompilation] [th03/th04] snd_delay_until_measure()
2021-01-05 21:56:57 +01:00
snd_kaja.cpp
[Decompilation] [th04] snd_kaja_interrupt()
2021-05-11 18:47:57 +02:00
snd_se.cpp
[Decompilation] [th02/th03] Sound effect playback
2021-04-03 22:11:45 +02:00
sprite16.cpp
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
2022-04-16 23:53:46 +02:00
sprite16.hpp
[Maintenance] [th03] Add a separate type for SPRITE16 sprite area offsets
2022-02-18 09:36:34 +01:00
sprite16.inc
[Decompilation] [th03] Sprite display calls
2019-11-28 23:14:21 +01:00
sprite16[bss].asm
[Reverse-engineering] [th03] Playfield sprite clipping coordinates
2019-11-28 23:12:10 +01:00
start.asm
[Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl
2020-09-07 21:18:40 +02:00
start[data].asm
[Reverse-engineering] [th03] Demo initialization
2020-02-23 16:58:30 +01:00
th03.inc
[Reverse-engineering] [th03] Collision bitmap: Variables and constants
2022-02-18 09:36:34 +01:00
vector1.cpp
[Decompilation] [th03] 1D vector construction
2021-04-03 22:27:12 +02:00
vector2.cpp
[Decompilation] [th03/th04/th05] 2D direction vector construction
2021-04-04 00:02:50 +02:00