ReC98/th03/math
nmlgc 270d376089 [Maintenance] Add min/max abstractions for constrained random numbers
Way easier to read compared to the mental gymnastics of the original
"offset + range" form, especially since we can also abstract away
subpixels with another layer of wrapper functions. Also brings a bunch
of new speed/angle symmetries to light.

Part of P0190, funded by nrook.
2022-04-30 14:37:23 +02:00
..
randring.hpp [Maintenance] Add min/max abstractions for constrained random numbers 2022-04-30 14:37:23 +02:00
randring.inc [Decompilation] Prepare the C side for the shot type control functions 2019-10-14 23:42:20 +02:00
randring_fill.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
subpixel.inc [Reverse-engineering] [th03] Player structure 2020-01-29 09:14:00 +01:00
vector.hpp [Decompilation] [th03/th04/th05] 2D direction vector construction 2021-04-04 00:02:50 +02:00
vector1.cpp [Decompilation] [th03/th04/th05] 2D direction vector construction 2021-04-04 00:02:50 +02:00
vector2.cpp [Maintenance] Change the inline assembly keyword to `_asm` 2022-02-18 09:36:34 +01:00