mirror of https://github.com/nmlgc/ReC98.git
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
/* ReC98
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* -----
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* 2nd part of code segment #1 of TH03's MAIN.EXE
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*/
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extern "C" {
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#include "platform.h"
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#include "pc98.h"
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#include "th03/sprite16.hpp"
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#include "th03/main/playfld.hpp"
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#include "th03/main/player/shot.hpp"
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void pascal near shots_update(void)
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{
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shotpair_t near *shotpair = shotpairs;
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for(int i = 0; i < SHOTPAIR_COUNT; i++, shotpair++) {
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if(shotpair->flag) {
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shotpair->topleft.y.v += shotpair->velocity_y.v;
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if(shotpair->topleft.y.v <= to_sp(-1.0f)) {
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shotpair->flag = 0;
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}
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}
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}
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}
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void pascal near shots_render(void)
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{
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shotpair_t near *shotpair = shotpairs;
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sprite16_put_w = SHOT_W;
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sprite16_put_h = SHOT_H;
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sprite16_clip_left = 0;
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sprite16_clip_right = RES_X - 1;
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for(int i = 0; i < SHOTPAIR_COUNT; i++, shotpair++) {
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if(shotpair->flag) {
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sprite16_offset_t so = (shotpair->so_anim + shotpair->so_pid);
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screen_x_t left = playfield_fg_x_to_screen(
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shotpair->topleft.x, shotpair->pid
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);
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screen_y_t top = shotpair->topleft.y.to_pixel() + PLAYFIELD_TOP;
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sprite16_put(left + 0, top, so);
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sprite16_put(left + SHOTPAIR_DISTANCE, top, so);
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shotpair->so_anim += SHOT_VRAM_W;
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if(shotpair->so_anim >= (SHOT_VRAM_W * SHOT_SPRITE_COUNT)) {
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shotpair->so_anim = 0;
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}
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}
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}
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}
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}
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