ReC98/th01/main/boss
nmlgc 9cd1b04894 [Research] [th01] Find out why defeating bosses with lasers can crash the game
Brought to you by diagonal movement and the combined effect of 4 ZUN
bugs. Most commonly reported for Elis and Mima.

Part of P0197, funded by Yanga and Ember2528.
2022-05-31 23:39:34 +02:00
..
anim.inc
b05.cpp
b10j.cpp [Maintenance] [th01] Move boss entity loading calls next to their freeing calls 2022-01-31 05:15:08 +01:00
b10m.cpp [Maintenance] [th01] Better distinguish boss "entities" from "other sprites" 2022-01-31 05:15:04 +01:00
b15j.cpp [Maintenance] [th01] Better distinguish boss "entities" from "other sprites" 2022-01-31 05:15:04 +01:00
b15j[bss].asm
b15m.cpp [Research] [th01] Find out why defeating bosses with lasers can crash the game 2022-05-31 23:39:34 +02:00
b20j.cpp [Research] [th01] Document potential HP bar heap corruption in debug mode 2022-05-31 23:29:26 +02:00
b20m.cpp [Research] [th01] Document potential HP bar heap corruption in debug mode 2022-05-31 23:29:26 +02:00
boss.hpp [Decompilation] [th01] Elis: Main function 2022-05-31 23:15:14 +02:00
defeat.cpp [Separating translation units] [th01] Additional hardware effect functions 2022-05-31 23:15:14 +02:00
defeat.hpp [Decompilation] [th01] Boss defeat sequence: Generic version 2021-11-07 23:33:18 +01:00
entity_a.cpp [Maintenance] [th01] Wrap EGC rectangle copies with 16-bit-aligned widths 2021-09-28 18:05:24 +02:00
entity_a.hpp [Decompilation] [th01] Elis: Main function 2022-05-31 23:15:14 +02:00
entity_a.inc
entity_a[data].asm
hit.cpp [Decompilation] [th01] Bombs: Damage condition 2021-11-07 22:42:41 +01:00
nop.cpp [Maintenance] [th01] Fix boss_hit_update_and_render() declarations 2021-08-22 18:50:20 +02:00
palette.cpp
palette.hpp [Decompilation] Move palette loops to common macros 2021-11-07 22:41:39 +01:00