ReC98/th04/formats/tiles[bss].asm

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; Each tile defines a 384×80 section of the background, which internally are
; further divided into 5 rows of 16 pixels each.
if GAME eq 5
public _tile_index_ptr
_tile_index_ptr dw ?
else
public _tile_index
_tile_index dw ?
endif
public _tile_row, _tile_scrollspeed_ptr
_tile_row db ?
db ?
_tile_scrollspeed_ptr dw ?