; Each tile defines a 384×80 section of the background, which internally are ; further divided into 5 rows of 16 pixels each. if GAME eq 5 public _tile_index_ptr _tile_index_ptr dw ? else public _tile_index _tile_index dw ? endif public _tile_row, _tile_scrollspeed_ptr _tile_row db ? db ? _tile_scrollspeed_ptr dw ?