ReC98/th04/formats
nmlgc 261d5037ed [Reverse-engineering] [th04/th05] .STD file loading
… because TH04's version of this takes the ASCII stage ID directly from
the resident structure.

So boss battles are simply triggered by setting the background tile
scroll speed to 0? That means…

Funded by zorg.
2018-12-26 17:59:03 +01:00
..
cdg[bss].asm [Reverse-engineering] [th04/th05] CDG loading 2018-10-16 01:04:46 +02:00
cdg_load.asm [Reverse-engineering] [th04/th05] CDG loading 2018-10-16 01:04:46 +02:00
cdg_put.asm [Reverse-engineering] [th04/th05] Normal CDG display 2018-10-16 01:04:46 +02:00
cdg_put_noalpha.asm [Reverse-engineering] [th04/th05] Non-alpha CDG display 2018-10-16 01:04:46 +02:00
cdg_put_nocolors.asm [Reverse-engineering] [th04/th05] Non-color CDG display 2018-10-16 01:04:46 +02:00
cdg_put_plane.asm [Reverse-engineering] [th04/maine] Single-plane CDG display 2018-10-16 01:04:46 +02:00
cdg_put_plane[data].asm [Reverse-engineering] [th04/maine] Single-plane CDG display 2018-10-16 01:04:46 +02:00
map.inc [Reverse-engineering] [th02/th04/th05] .map file loading 2018-03-16 08:02:14 +01:00
std.asm [Reverse-engineering] [th04/th05] .STD file loading 2018-12-26 17:59:03 +01:00
std[bss].asm [Reverse-engineering] [th04/th05] .STD file loading 2018-12-26 17:59:03 +01:00
std[data].asm [Reverse-engineering] [th04/th05] .STD file loading 2018-12-26 17:59:03 +01:00
tiles[bss].asm [Reverse-engineering] [th04/th05] .STD file loading 2018-12-26 17:59:03 +01:00