.. |
end
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[Maintenance] [th03/th04/th05] Cutscenes: Move into a separate subdirectory
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2022-11-30 17:02:34 +01:00 |
formats
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[Decompilation] [th04] Stages: Stage 5 background star rendering
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2023-05-29 21:23:08 +02:00 |
gaiji
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[Maintenance] Gaiji: Move variable-width bars to TH02
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2023-03-29 18:03:05 +02:00 |
hardware
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[Decompilation] [th04] Scrolling checkerboard background
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2023-05-30 01:25:20 +02:00 |
hiscore
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…
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main
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[Reverse-engineering] [th04] Custom entity structure 5: Stage 6 Yuuka's circle
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2023-05-30 01:26:02 +02:00 |
math
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[Decompilation] [th05] Lasers: 2D vector construction
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2023-01-17 11:46:25 +01:00 |
op
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[Maintenance] Remove the vsync_reset_*() macros
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2023-02-28 08:07:52 +01:00 |
shiftjis
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[Maintenance] Introduce proper Shift-JIS and JIS X 0208 types
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2022-08-11 15:53:13 +02:00 |
snd
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[Contributing] Introduce a new "ZUN landmine" label for invisible bugs
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2023-02-28 08:08:10 +01:00 |
sprites
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[Reverse-engineering] [th04] Custom entity structure 4: Stage 6 Yuuka's crosses
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2023-05-30 01:26:02 +02:00 |
bgimage.cpp
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…
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bgimager.asm
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…
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boss.cpp
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[Decompilation] [th04/th05] Bosses: Defeat sequence
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2022-03-27 01:35:37 +01:00 |
boss_4m.cpp
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[Decompilation] [th04] Stage 4 Marisa: Point-reflected movement
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2022-04-17 00:00:35 +02:00 |
boss_4r.cpp
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[Reverse-engineering] [th04] Stage 4 Reimu: Data segment variables
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2022-03-27 00:48:06 +01:00 |
boss_bd.cpp
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[Decompilation] [th04/th05] Bosses: Backdrop rendering
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2022-05-01 00:22:03 +02:00 |
boss_x2.cpp
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[Reverse-engineering] [th04] Gengetsu: Wave teleport amplitude
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2022-03-27 00:43:03 +01:00 |
bullet_a.cpp
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[Maintenance] [th02/th04/th05] Remove `extern "C"` from more areas of code
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2023-01-16 10:16:12 +01:00 |
bullet_u.cpp
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[Maintenance] [th04/th05] Move bullet code into dedicated segments
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2022-03-05 15:31:50 +01:00 |
cdg_load.asm
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…
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cdg_p_na.cpp
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…
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cdg_p_nc.asm
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…
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cdg_p_pl.asm
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…
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cdg_p_pr.asm
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…
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cdg_put.asm
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…
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cfg_lres.cpp
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…
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chars.inc
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…
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checkerb.cpp
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[Decompilation] [th04] Scrolling checkerboard background
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2023-05-30 01:25:20 +02:00 |
common.h
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…
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cutscene.cpp
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[Decompilation] [th03/th04/th05] Cutscenes: Script loading and freeing
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2022-11-30 19:08:28 +01:00 |
demo.cpp
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[Decompilation] [th04/th05] Demo Play: Reading the replay file
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2022-05-01 00:22:04 +02:00 |
dialog.cpp
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[Decompilation] [th04] EMS / Dialog: Loading the remaining images
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2021-11-29 02:01:10 +01:00 |
egcrect.cpp
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…
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ems.cpp
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[Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image
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2021-11-29 01:53:43 +01:00 |
exit.c
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…
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f_dialog.cpp
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[Decompilation] [th04/th05] Dialog: Script loading functions
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2022-03-27 00:39:04 +01:00 |
frmdely2.c
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[Maintenance] Remove the vsync_reset_*() macros
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2023-02-28 08:07:52 +01:00 |
gather.cpp
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…
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grcg_3.cpp
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[Decompilation] [th04/th05] GRCG mode/color setting functions in segment #3
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2022-05-01 00:22:03 +02:00 |
hud_hp.cpp
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[Decompilation] [th04/th05] HUD: High-level HP bar rendering
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2022-05-01 00:22:03 +02:00 |
hud_ovrl.cpp
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[Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module
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2022-03-27 00:33:51 +01:00 |
initmain.cpp
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…
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initop.cpp
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…
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input_s.asm
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…
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input_w.cpp
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…
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it_spl_u.cpp
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[Decompilation] [th04/th05] Items: Splash circle spawn/update functions
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2022-03-05 15:31:50 +01:00 |
m_char.cpp
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[Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color
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2022-11-30 17:00:42 +01:00 |
mb_dft.cpp
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[Decompilation] [th04/th05] Midbosses: Defeat animation update function
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2022-03-05 17:50:33 +01:00 |
mb_inv.cpp
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[Decompilation] [th04/th05] Midbosses: Sprite area invalidation
|
2022-05-01 00:22:03 +02:00 |
mem.h
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[Reverse-engineering] [th04/th05] EMS: Cache area layout
|
2021-11-29 01:53:13 +01:00 |
mem.inc
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[Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image
|
2021-11-29 01:53:43 +01:00 |
mem[bss].asm
|
…
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midboss.cpp
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[Decompilation] [th04/th05] Midbosses: Activation and reset functions
|
2022-05-01 00:22:03 +02:00 |
motion_3.asm
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[Separate translation units] [th04/th05] motion_update_seg3() (undecompilable)
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2021-07-21 00:35:02 +02:00 |
mpn_free.cpp
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…
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mpn_l_i.cpp
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…
|
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playchar.h
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[Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t`
|
2021-12-27 00:52:20 +01:00 |
player_m.cpp
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[Decompilation] [th04] Player: Input → movement velocity
|
2023-01-17 11:44:15 +01:00 |
player_p.cpp
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[Decompilation] [th04/th05] Player position clamping
|
2021-07-21 00:35:03 +02:00 |
playfld.cpp
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[Decompilation] [th04/th05] Playfield shaking
|
2022-03-05 17:50:33 +01:00 |
res_huma.cpp
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[Maintenance] Declare the optimization_barrier() a single time
|
2022-07-10 13:45:18 +02:00 |
resident.hpp
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[Maintenance] Review any redundancies and label them as ZUN bloat
|
2022-08-16 01:43:14 +02:00 |
score.h
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[Decompilation] [th04/th05] Bosses: Defeat sequence
|
2022-03-27 01:35:37 +01:00 |
score[data].asm
|
…
|
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scoreupd.asm
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[Decompilation] [th01] Stage bonus: Main function
|
2022-08-11 23:18:29 +02:00 |
scoreupd[data].asm
|
…
|
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scrolly3.cpp
|
…
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setup.asm
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[Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color
|
2022-11-30 17:00:42 +01:00 |
setup.cpp
|
…
|
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setup[bss].asm
|
…
|
|
setup[data].asm
|
…
|
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shared.inc
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[Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module
|
2022-03-27 00:33:51 +01:00 |
slowdown.cpp
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[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
|
2021-07-31 20:19:33 +02:00 |
snd_dlym.cpp
|
…
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snd_kaja.cpp
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…
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snd_load.cpp
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…
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snd_mmdr.c
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…
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snd_mode.cpp
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…
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snd_pmdr.c
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…
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snd_se.cpp
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…
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snd_se_r.cpp
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…
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spark_a.asm
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[Separate translation units] [th04/th05] Spark sprite spawning (undecompilable)
|
2022-05-01 00:22:04 +02:00 |
stages.cpp
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[Decompilation] [th04] Stages: Stage 5 background star rendering
|
2023-05-29 21:23:08 +02:00 |
th04.inc
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[Decompilation] [th04] Player: Input → movement velocity
|
2023-01-17 11:44:15 +01:00 |
vector.cpp
|
…
|
|
vector2n.asm
|
[Separate translation units] [th04/th05] vector2_near (undecompilable)
|
2022-05-01 00:22:04 +02:00 |
zunsoft.asm
|
…
|
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zunsoft.h
|
…
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zunsoft[bss].asm
|
…
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zunsoft[data].asm
|
…
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