mirror of https://github.com/nmlgc/ReC98.git
[Maintenance] [th03/th04/th05] Cutscenes: Move into a separate subdirectory
Thanks to TH03 having text-below-picture cutscenes before stages 8 and 9, the `/end/` directory is the wrong place to keep this code. And as we're soon going to see, this feature did evolve during these three games. Part of P0223, funded by Blue Bolt and rosenrose.
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@ -5,4 +5,4 @@
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#pragma option -zCmaine_01_TEXT
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#include "th04/end/box.cpp"
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#include "th04/cutscene/box.cpp"
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@ -4665,7 +4665,7 @@ include th03/snd/se_state[data].asm
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include th04/hardware/bgimage[data].asm
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include th03/formats/cdg[data].asm
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include th03/formats/pi_put_masked[data].asm
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include th04/end/box[data].asm
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include th04/cutscene/box[data].asm
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asc_EB84 db ' ', 0
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even
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aSff1_pi db 'sff1.pi',0
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@ -4752,7 +4752,7 @@ include th02/snd/load[bss].asm
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include th04/mem[bss].asm
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include th04/hardware/input[bss].asm
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include th04/formats/cdg[bss].asm
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include th04/end/cutscene_script[bss].asm
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include th04/cutscene/cutscene[bss].asm
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dword_1247A dd ?
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byte_1247E db ?
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db 61 dup(?)
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@ -5,7 +5,7 @@
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#pragma option -zCmaine_01_TEXT
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#include "th04/end/box.cpp"
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#include "th04/cutscene/box.cpp"
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#include "shiftjis.hpp"
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/// String-to-color map
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@ -7604,7 +7604,7 @@ include th03/formats/cdg[data].asm
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public _colmap_count
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_colmap_count db 0
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evendata
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include th04/end/box[data].asm
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include th04/cutscene/box[data].asm
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asc_1085A db ' ', 0
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even
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byte_1085E db 0
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@ -7886,7 +7886,7 @@ include th04/hardware/input[bss].asm
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include th04/formats/cdg[bss].asm
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include libs/master.lib/pfint21[bss].asm
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include th04/hardware/egcrect[bss].asm
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include th04/end/cutscene_script[bss].asm
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include th04/cutscene/cutscene[bss].asm
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db 4 dup(?)
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byte_14F8E db ?
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db 60 dup(?)
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