ReC98/th04/main/item/splashes[bss].asm

21 lines
378 B
NASM

item_splash_t struc
flag db ?
db ?
center Point ?
radius_cur dw ?
radius_prev dw ?
item_splash_t ends
ITEM_SPLASH_COUNT = 8
if GAME eq 5
ITEM_SPLASH_DOTS = 32
else
ITEM_SPLASH_DOTS = 64
endif
public _item_splashes, _item_splash_last_id
_item_splashes item_splash_t ITEM_SPLASH_COUNT dup(<?>)
_item_splashes_unused item_splash_t <?>
_item_splash_last_id db ?
evendata