item_splash_t struc flag db ? db ? center Point ? radius_cur dw ? radius_prev dw ? item_splash_t ends ITEM_SPLASH_COUNT = 8 if GAME eq 5 ITEM_SPLASH_DOTS = 32 else ITEM_SPLASH_DOTS = 64 endif public _item_splashes, _item_splash_last_id _item_splashes item_splash_t ITEM_SPLASH_COUNT dup() _item_splashes_unused item_splash_t _item_splash_last_id db ? evendata