..
boss
[Maintenance] Remove `extern "C"` from more areas of code
2023-10-31 22:33:16 +01:00
bullet
[Maintenance] Introduce types for VRAM colors and their components
2023-06-30 19:59:11 +02:00
dialog
[Reverse-engineering] [th04/th05] Dialog: Cursor position
2023-06-13 04:26:26 +02:00
enemy
[Maintenance] Review any redundancies and label them as ZUN bloat
2022-08-16 01:43:14 +02:00
hud
[Build] Compile shared translation units in 386 mode by default
2023-06-30 19:59:11 +02:00
item
[Decompilation] [th02] Items: Spawning the 5 items when losing a life
2023-06-07 17:00:35 +02:00
midboss
[Decompilation] [th04] Stage 4 midboss: Rendering
2023-07-01 05:22:23 +02:00
player
[Reverse-engineering] [th04] Player shots: Laser state
2023-06-13 04:26:26 +02:00
pointnum
[Maintenance] Fix another bunch of accumulated typos and dead code
2023-04-28 22:21:21 +02:00
stage
[Maintenance] [th02/th04/th05] Move stage bonus functions to a separate header
2023-06-30 19:59:11 +02:00
tile
[Maintenance] Remove `extern "C"` from more areas of code
2023-10-31 22:33:16 +01:00
bg.hpp
[Decompilation] [th04/th05] Bosses: Defeat sequence
2022-03-27 01:35:37 +01:00
bullets_gather_inv.asm
[Maintenance] Introduce a generic entity flag enum
2023-03-29 12:36:55 +02:00
checkerb.cpp
[Decompilation] [th04] Scrolling checkerboard background
2023-05-30 01:25:20 +02:00
checkerb.hpp
[Decompilation] [th04] Scrolling checkerboard background
2023-05-30 01:25:20 +02:00
circle.asm
[Maintenance] Introduce a generic entity flag enum
2023-03-29 12:36:55 +02:00
circle.cpp
[Maintenance] Introduce a generic entity flag enum
2023-03-29 12:36:55 +02:00
circle.hpp
[Maintenance] Fix comment↔code associations
2022-08-08 20:10:53 +02:00
circles[bss].asm
…
circles_color[bss].asm
…
custom.hpp
[Reverse-engineering] [th04] Custom entities: Structure
2023-05-30 01:26:02 +02:00
custom[bss].asm
[Maintenance] [th04/th05] Custom entities: Move declarations to TH04
2023-05-25 15:11:50 +02:00
demo.cpp
[Decompilation] [th04/th05] Demo Play: Reading the replay file
2022-05-01 00:22:04 +02:00
demo.hpp
[Contributing] Define `struct`, `class` and `template` naming conventions
2022-08-08 20:10:38 +02:00
demo[data].asm
[Decompilation] [th04/th05] Demo Play: Reading the replay file
2022-05-01 00:22:04 +02:00
drawp.hpp
…
drawpoint[bss].asm
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ems.cpp
[Contributing] Introduce a new "ZUN landmine" label for invisible bugs
2023-02-28 08:08:10 +01:00
ems.hpp
[Maintenance] Add a `nullptr` polyfill to platform.h
2022-07-10 13:02:51 +02:00
ems[bss].asm
…
end.hpp
[Decompilation] [th04/th05] Bosses: Defeat sequence
2022-03-27 01:35:37 +01:00
frames.h
…
frames[bss].asm
[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
2021-07-31 20:19:33 +02:00
frames[data].asm
…
gather.cpp
[Decompilation] [th04/th05] Gather circles: Spawn functions
2023-07-01 05:22:23 +02:00
gather.hpp
[Decompilation] [th04/th05] Gather circles: Spawn functions
2023-07-01 05:22:23 +02:00
gather.inc
[Decompilation] [th04/th05] Gather circles: Update function
2022-04-16 23:53:47 +02:00
gather[bss].asm
[Maintenance] [th04/th05] Move ASM land gather declarations to their own file
2021-07-31 20:19:33 +02:00
gather_point_render.asm
[Maintenance] [th02/th04/th05] Remove `extern "C"` from more areas of code
2023-01-16 10:16:12 +01:00
homing.hpp
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homing_target[bss].asm
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null.asm
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null.hpp
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pattern.hpp
[Decompilation] [th05] Shinki: Pattern 6/11
2022-05-01 00:22:02 +02:00
pause.asm
…
pause.h
…
pause[data].asm
…
phase.hpp
[Decompilation] [th05] Stage 1 midboss: Main function
2022-05-01 00:22:03 +02:00
phase.inc
[Naming] [th04/th05] Bosses: HP fill and .BB tile animation phase constants
2022-04-16 23:53:47 +02:00
play[bss].asm
…
playfld.cpp
[Maintenance] Remove `extern "C"` from more areas of code
2022-06-24 23:28:19 +02:00
playfld.hpp
[Reverse-engineering] [th04/th05] Bosses: Clarify background rendering details
2022-04-16 23:53:47 +02:00
playfld[bss].asm
[Decompilation] [th04/th05] Playfield shaking
2022-03-05 17:50:33 +01:00
playfld[data].asm
[Decompilation] [th04/th05] Playfield shaking
2022-03-05 17:50:33 +01:00
playperf.asm
…
playperf.hpp
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quit.hpp
[Reverse-engineering] [th04/th05] Game quit flag
2022-03-27 00:39:04 +01:00
quit[bss].asm
[Reverse-engineering] [th04/th05] Game quit flag
2022-03-27 00:39:04 +01:00
rank.hpp
[Maintenance] Consistently use singular for entity structure and file names
2021-11-28 19:14:02 +01:00
score.hpp
[Decompilation] [th02] Score: Initialization, reset, and consistency functions
2023-06-07 00:40:27 +02:00
score[bss].asm
[Maintenance] [th03/th04/th05] Drop the `_lebcd` suffix from score variables
2022-03-27 01:29:03 +01:00
scroll.hpp
[Maintenance] [th04/th05] Remove unnecessary segment splits
2023-10-31 22:33:13 +01:00
scroll_y_1.asm
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scrolly3.cpp
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
2022-04-16 23:53:46 +02:00
select_for_rank.asm
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slowdown.cpp
[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
2021-07-31 20:19:33 +02:00
slowdown.hpp
[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
2021-07-31 20:19:33 +02:00
slowdown[bss].asm
[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
2021-07-31 20:19:33 +02:00
spark.hpp
[Maintenance] Introduce a generic entity flag enum
2023-03-29 12:36:55 +02:00
spark.inc
[Maintenance] Introduce a generic entity flag enum
2023-03-29 12:36:55 +02:00
spark_a.asm
[Maintenance] Random number ring buffer: Remove `extern "C"`
2023-06-06 21:07:08 +02:00
spark_render.asm
[Maintenance] Fix another bunch of accumulated typos and dead code
2023-04-28 22:21:21 +02:00
sparks.asm
[Maintenance] Introduce a generic entity flag enum
2023-03-29 12:36:55 +02:00
sparks[bss].asm
[Separate translation units] [th04/th05] Spark sprite spawning (undecompilable)
2022-05-01 00:22:04 +02:00
sparks_add[bss].asm
[Separate translation units] [th04/th05] Spark sprite spawning (undecompilable)
2022-05-01 00:22:04 +02:00