ReC98/th04/sprites/main_cdg.inc

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FACESET_PLAYCHAR_COUNT = 6
if (GAME eq 5)
FACESET_BOSS_COUNT = 6
else
FACESET_BOSS_COUNT = 4
endif
FACE_W = 128
FACE_H = 128
CDG_BG_PLAYCHAR_BOMB = 0
CDG_PER_STAGE = 1
CDG_FACESET_BOSS = 8
CDG_FACESET_BOSS_last = (CDG_FACESET_BOSS + (FACESET_BOSS_COUNT - 1))
CDG_BG_BOSS = 16
CDG_BG_2 = 17
CDG_PER_STAGE_last = 30
CDG_EYE = 31
CDG_COUNT = 32