FACESET_PLAYCHAR_COUNT = 6 if (GAME eq 5) FACESET_BOSS_COUNT = 6 else FACESET_BOSS_COUNT = 4 endif FACE_W = 128 FACE_H = 128 CDG_BG_PLAYCHAR_BOMB = 0 CDG_PER_STAGE = 1 CDG_FACESET_BOSS = 8 CDG_FACESET_BOSS_last = (CDG_FACESET_BOSS + (FACESET_BOSS_COUNT - 1)) CDG_BG_BOSS = 16 CDG_BG_2 = 17 CDG_PER_STAGE_last = 30 CDG_EYE = 31 CDG_COUNT = 32