..
boss
[Maintenance] Declare CDG blitting functions in C land
2020-09-21 15:00:01 +02:00
bullet
[Maintenance] Consistently express angle literals in signed hex format
2020-10-02 14:48:54 +02:00
enemy
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
hud
[Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file
2021-02-20 23:49:45 +01:00
item
[Position independence] [th01/th02/th04/th05] False positives: Score values
2020-09-17 22:23:26 +02:00
midboss
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
player
[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
2021-02-20 23:50:00 +01:00
pointnum
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
stage
[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
2020-05-04 00:03:17 +02:00
bullets_gather_inv.asm
[Reverse-engineering] [th04/th05] Gather circle structure
2020-04-03 17:41:04 +02:00
circles.asm
[Maintenance] [th04/th05] Declare circles in C land
2020-08-28 15:14:21 +02:00
circles.cpp
[Maintenance] [th04/th05] Declare circles in C land
2020-08-28 15:14:21 +02:00
circles.hpp
[Maintenance] [th04/th05] Declare circles in C land
2020-08-28 15:14:21 +02:00
circles[bss].asm
[Maintenance] [th04/th05] Declare circles in C land
2020-08-28 15:14:21 +02:00
circles_color[bss].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
demo.h
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
drawp.hpp
[Decompilation] [th05] Line sets: Rendering
2020-08-19 20:10:08 +02:00
drawpoint[bss].asm
[Decompilation] [th05] Line sets: Rendering
2020-08-19 20:10:08 +02:00
ems.h
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
ems[bss].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
frames.h
[Maintenance] Proofread all comments in C land
2020-06-21 22:14:08 +02:00
frames[bss].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
frames[data].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
gather.hpp
[Reverse-engineering] [th04/th05] 3-stack gather circles
2020-04-03 17:45:28 +02:00
gather[bss].asm
[Reverse-engineering] [th04/th05] Gather circle structure
2020-04-03 17:41:04 +02:00
gather_add.asm
[Reverse-engineering] [th04/th05] 3-stack gather circles
2020-04-03 17:45:28 +02:00
gather_point_render.asm
[Reverse-engineering] [th04/th05] Gather point rendering
2020-04-03 17:32:51 +02:00
gather_render.asm
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
homing.hpp
[Maintenance] Declare the "no valid point" constant (-999) in a single place
2020-08-19 19:32:37 +02:00
homing_target[bss].asm
[Maintenance] Declare the "no valid point" constant (-999) in a single place
2020-08-19 19:32:37 +02:00
null.asm
[Maintenance] [th04/th05] Declare null callbacks in a single place in C land
2020-05-04 16:14:18 +02:00
null.hpp
[Maintenance] [th04/th05] Declare null callbacks in a single place in C land
2020-05-04 16:14:18 +02:00
pause.asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
pause.h
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
pause[data].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
phase.h
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
phase.inc
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
play[bss].asm
[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
2020-05-04 00:03:17 +02:00
playfld.h
[Reverse-engineering] [th04/th05] Clearing the playfield's text RAM area
2020-05-03 23:25:59 +02:00
playperf.asm
[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
2021-02-20 23:50:00 +01:00
playperf.hpp
[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
2020-05-04 00:03:17 +02:00
rank.hpp
[Maintenance] Only use the `far` keyword to declare intent
2021-02-20 15:47:30 +01:00
score[bss].asm
[Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively
2020-05-03 23:56:08 +02:00
scroll.hpp
[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
2020-08-28 14:53:30 +02:00
scroll[bss].asm
[Maintenance] [th04/th05] Declare scrolling variables and functions in C land
2020-05-04 00:03:51 +02:00
scroll_y_1.asm
[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
2021-02-20 23:50:00 +01:00
scroll_y_3.asm
[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
2021-02-20 23:50:00 +01:00
select_for_rank.asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
spark_render.asm
[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
2020-08-28 14:53:30 +02:00
sparks.asm
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
sparks[bss].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
sparks_add.asm
[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
2020-08-28 14:53:30 +02:00
sparks_add[bss].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
tile.hpp
[Maintenance] master.hpp transition: Gaiji functions
2021-01-30 18:46:21 +01:00
tile.inc
[Reverse-engineering] [th04/th05] Stage tiles: Initial ring buffer filling
2020-08-28 15:28:26 +02:00
tile_section[data].asm
[Reverse-engineering] [th04/th05] Stage tiles: Initial ring buffer filling
2020-08-28 15:28:26 +02:00
tiles[bss].asm
[Decompilation] [th04/th05] Declare stage tile data and functions in C land
2020-05-03 23:52:30 +02:00
tiles_fill_initial.asm
[Reverse-engineering] [th04/th05] Stage tiles: Initial ring buffer filling
2020-08-28 15:28:26 +02:00
tiles_invalidate.asm
[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
2021-02-20 23:50:00 +01:00
tiles_invalidate[bss].asm
[Maintenance] [th04/th05] Declare scrolling variables and functions in C land
2020-05-04 00:03:51 +02:00
tiles_invalidate_all.asm
[Decompilation] [th04/th05] Declare stage tile data and functions in C land
2020-05-03 23:52:30 +02:00
tiles_redraw.asm
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
tiles_render_all.asm
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00